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News video games 13 May 2021, 20:28

Sega Plans FPS „Super Game” to Bring in $900 Million in Revenue

Sega announced that it intends to create a „Super Game”. It is to be a shooter produced by a European studio. The works on it should last from 3 to 5 years. The title is to bring the company a revenue of 900 million dollars.

The financial report of Sega Sammy Holdings for the fiscal year 2021 reveals that the Japanese company intends to develop a large-scale, global title, described for now as a 'super game'. It will probably be an FPS. Its game is expected to take from 3 to 5 years, and a European studio will be responsible for the development. According to Sega's forecasts, the 'super game' should provide a total revenue of 100 billion yen, or about $900 million.

Source: Sega Sammy Holdings.

What can we expect? We don't know much at this point, but we probably have something more than a few guesses. Some of you may remember that almost two years ago, the European studio Creative Assembly, known for the Total War series and Alien: Isolation and currently owned by Sega, informed that it was working on a new IP, which is to be an FPS game, offering gameplay similar to that known from Overwatch or Apex Legends. We don't know for sure if this is Sega's 'super game', but there are many indications. Since the tite has been in development for at least 2-3 years now, it could be released in 2022 or 2023.

Source: Sega Sammy Holdings.

The new title is supposed to be one of the elements of the Japanese strategy to expand the company's reach in the near future. We will see the related activities soon, as the publisher's next games - including the recently announced Lost Judgment, scheduled for release on September 24 - are to be released at the same time around the world, rather than first in Japan, as was the case so far.

Sega's plans also include further exploitation of existing IPs. So we can expect various remasters, remakes and reboots. The full list of IPs owned by the Japanese company can be found on the screenshot below. The next step is to extend the life cycles of released games by using more ways than before to monetize them. Sega also intends to continue adapting its IPs for media other than video games, an example of which was the 2020 Sonic the Hedgehog movie, the sequel of which we are to see in April next year.

Source: Sega Sammy Holdings.

The action taken by the Japanese company is due to poor financial results in the fiscal year that ended on March 31. In it, Sega showed a big drop in sales and relatively low revenues. Suffice it to say that the latter decreased by 24% compared to the previous year (from 36.6 to 27.7 billion yen or about 304.7 to 252.7 million dollars). On the other hand, operating income for the entire company decreased by as much as 76.3% over the same period (from 27.6 to 6.55 billion yen, or roughly from $251.8 to $59.8 million). According to the company, these losses were partly caused by the COVID-19 pandemic, which resulted in the long-term closure of Pachinko (a slot game that is a variation on pinball) arcades in Japan, which, along with video games, was Sega Sammy Holdings' main source of profit.

Hubert Sledziewski

Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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