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News video games 03 November 2020, 21:28

author: Karol Laska

Resident Evil Village Will Use All Major PS5 Innovations

Ray tracing, haptic technology, no loading screens - these and other innovations introduced by PS5 have recently presented by Sony on the example of Resident Evil Village.

If you visit the PlayStation website and take a look at Resident Evil Village's card, you will be able to see a couple of new points, defining the most important technological innovations that will be featured in Capcom's upcoming game (on PS5). It's not that we didn't expect these elements, as some of them are part and parcel of the ninth generation, but it's still good that all doubts have been dispelled.

The eighth installment of the Resident Evil series will offer 4K, and the visual experience will be enhanced by the use of ray-tracing. In addition, the speed of the SSD will enable us to have fun without tiring loading screens. We will also feel the difference using the latest controller from Sony, DualSense. The game is designed to make the best use of haptic technology, as well as adaptive triggers. In short, each shot we take will be indicated by a special kind of vibration and resistance of some buttons. The devs also took care of the audio side, namely the support for 3D sound.

In addition to PlayStation 5, Resident Evil Village will also be coming to PCs and Xbox Series X/S. Release on PlayStation 4 and Xbox One is also possible. The title will be available in 2021, continuing the story known from the seventh installment.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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