Resident Evil Village Devs Plan to Sell 10 Million Copies
The developers of Resident Evil Village announced that their goal is to sell 10 million copies of the game. In addition, the team revealed that the game will include the mechanics of constructing barricades with the help of furniture.
- RE VIllage will enable us to create walls and barricades out of furniture;
- The developers are aiming for 10 million copies sold;
- Capcom's main studio working on the game has about 200 people, with other teams helping out;
- During the development Capcom wants to train a new generation of creators.
Resident Evil series just celebrated its 25th birthday - the first installment debuted in Japan on March 22, 1996, and eight days later it was released in the US. On this occasion, the Capcom's official website published an interview with producer Tsuyoshi Kanda. In the conversation the dev revealed some interesting information about the upcoming Resident Evil Village.
It turns out that the game will enable us to build walls and barricades using the nearby furniture. This solution was introduced because the game is to be more focused on combat than the previous installment, that is Resident Evil VII: Biohazard, and the devs want to provide players with more options of dealing with opponents. This is matched by other changes to the combat system. For example, we'll be able to counterattack in addition to the blocking we know from RE7.
When Resident Evil Village was announced, the information that PlayStation 4 and Xbox One were among the target hardware platforms came as a bit of a surprise. Tsuyoshi Kanda assured that the game will run smoothly on the old consoles, but one of the team's priorities is to optimize the game for next-gen, so that the game makes good use of the power offered by the PS5 and Xbox Series X/S. This will include not only a higher level of detail, but also the use of ray tracing.
The scale of the project is well reflected by the fact that Capcom's core in-house team working on Resident Evil Village consists of around 200 people, with third-party companies and the publisher's QA department also helping out. Kanda strongly praises the RE Engine on which the game is built, as it is now so refined and flexible that the development is fast and lag-free.
Interestingly, the team working on Resident Evil Village includes many young developers. Capcom intentionally structured this team this way, as it wants veterans to help prepare the publisher's next generation of developers during the work on the game.
Tsuyoshi Kanda also revealed that he would like Resident Evil Village to sell 10 million copies. This is an ambitious goal, as Resident Evil VII: Biohazard reached 8.5 million units for four years after its release.
Resident Evil Village will be released on May 7, this year. The game will debut simultaneously on PC, PlayStation 4, Xbox One, PS5 and Xbox Series X/S.