PoE 2 will get another big change. Devs target gamers' expectations, announcing easier „endgame” and cheaper respec

More big changes are headed to Path of Exile 2. The endgame will become less deadly, and gaining ascendancy points by the melee classes, a bit easier.

Martin Bukowski

Source: Grinding Gear Games

The huge success of Path of Exile 2 didn't make Grinding Gear Games rest on their laurels, and the developers are constantly working on further improvements. A new batch of changes has just been announced, which will be introduced to the game soon.

Gameplay changes

As mentioned earlier, the option of fast travel between checkpoints. Their quantity will also increase, from which certainly one will appear at the beginning and end of the map. This will significantly reduce the time needed to explore really big locations.

One thing that will definitely delight many players impacted by the recent nerfs is the reduced cost of respec, which means resetting points on the skill tree at higher levels. As a result, it should be 40-50% cheaper between the beginning and the middle of the progress in the final stage of the game.

Trial of the Sekhemas

During the trial, for instance, to gain ascendancy points, melee characters had a much harder time than ranged ones. The new update will make Honor damage less depending on the distance from enemies - in melee, we will receive 35% less.

Furthermore, two major errors will be fixed, which caused damage over time to take much more Honor than it should have.

Endgame balance and monsters

The devs took a closer look at the excessive damage that players were receiving in the final stage of the game. That damage has been greatly reduced in several ways, allowing our characters to survive more easily.

  1. Maps will no longer have an additional penalty to elemental resistance, which appeared from levels T6 and T11.
  2. Damage from chaos (e.g. poison) will scale less aggressively.
  3. Critical hits from monsters will deal 40% less bonus damage.
  4. The Volatile Crystals monster modifier will be temporarily disabled as it was unreadable.

Balance of skills

The developers have already managed to nerf some skills since the launch, but that doesn't mean they only looked at those that were too powerful. There are also plans to buff the weaker ones, some of which we already know about, and they are:

  1. Rolling Slam and all shield skills in the Mace section;
  2. various bow skills, especially those for generating Frenzy charges;
  3. bone spells and injuries during the time of chaos in the Occult Section;
  4. various crossbow skills, especially those at higher levels;
  5. some abilities of the Quarterstaff.

Besides, two new support gems will be added and penalties for many others will be removed or reduced. There were also a few nerfs, including for characters playing against electricity or cold.

If you are interested in a more detailed description of the changes, you can find it on the PoE 2 page. The full list will appear at a later date.

Path of Exile 2

December 6, 2024

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Martin Bukowski

Author: Martin Bukowski

Graduate of Electronics and Telecommunications at the Gdańsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).