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News video games 18 July 2020, 18:08

author: Karol Laska

Pandemic Helps Video Game Industry; Record Results in the US

2020 promises to be the most profitable year for the video game industry in the last decade. The reason for this may be the home isolation caused by the coronavirus pandemic.

Sitting at home has brough shocking results for the industry.

June 2020 exceeded the boldest expectations in terms of sales results of the hottest video game titles. Profit is estimated at $1.2 billion, a 26% increase on the previous year. This is the best result since June 2009 ($1.3 billion). Since January, the industry has earned $6.6 billion, or 19% growth from last year. This is the best result in a decade (7 billion dollars was earned in 2010).

There are two main reasons for such high results. One of them is certainly the coronavirus pandemic and the fact that people spent the last months mainly in their homes. This automatically gives more time to play and plenty of opportunities to buy selected titles. The second element that has provided such a significant profit is also a large group of quality titles released in recent months. The top of the sales list is taken by The Last of Us 2. The second place is occupied by Call of Duty: Modern Warfare, and the top 3 closes with Animal Crossing: New Horizons a Switch exclusive. The whole ranking can be found here.

Naughty Dog broke the bank.

Consumer activity throughout June was also analyzed. Most games were purchased at the end of the month, and the least at the very beginning of the month. Nevertheless, the chart still remains at a very high level.

It should be remembered that this year, a new generation of consoles will appear on the market, and with them a lot of high-budget games. This may have a significant impact on the industry's year-round profit and who knows if we will not be talking about a new record in January 2021.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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