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News video games 26 June 2019, 11:46

Optimization a Key Matter for Cyberpunk 2077 Devs

The dust has yet to settle afer the first public presentation of Cyberpunk 2077's gameplay, and new information about the production has begun to come out. If you are worried about the game's optimization, you should know that it has been the apple of the devs eye since the beginning of work.

After yesterday's presentation of Cyberpunk 2077, many questions were certainly raised about the system requirements of this production, as well as about its optimization for PlayStation 4 and Xbox One. In an interview for CGMagazine Maciej Pietras, i.e. the Lead Cinematic Animator at CD Projekt RED, addresseed the issue. He emphasized that optimization has been priority for the team since the works on the title begun. Pietras said:

We are from scratch thinking about optimization, about how the streaming works, how to introduce global illumination, for instance, without overwhelming the CPU. (...) We knew we are developing the game for PC, PS4, and Xbox One. And we started the process of optimization right at the start.

Pietras also revealed on what configuration the demo presented yesterday worked. He confirmed our assumptions by revealing that the machine was equipped with an Intel i7 processor (i7-8700k @3.70GHz) and NVIDIA GeForce GTX 1080 Ti gGPU, as well as 32 GB of RAM.

Optimization is a key issue for developers of Cyberpunk 2077 - picture #1
Night City will be full of details; to meet this challenge, developers need to contribute to optimizing the game for PCs and consoles.

The work on Cyberpunk 2077 is in full swing and everything indicates that it is heading in the right direction. Suffice it to say that a few days ago, it was revealed that the game can be now played through from beginning to end. It can therefore be assumed with increasing certainty that the production will debut much sooner than in the title year of 2077.

  1. Cyberpunk 2077 official website
  2. This news was originally published on 28 August 2018

Christian Pieniazek

Christian Pieniazek

Started working with Gamepressure.com in August 2016. Although the Game Encyclopedia has been his pride and joy from the beginning, he also writes for the Newsroom and the Editorial section. Gained professional experience through a now-defunct service, in which he worked for almost three years. Graduated in Cultural Studies at the AGH University of Krakow. Runs his own business, jogs, cycles, loves mountain hiking, is a fan of nu metal, is interested in space, and of course, enjoys playing games. Feels best in action games with an open world and RPGs, although won't turn down good racing or shooting games.

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