author: Michael Zegar
New Splinter Cell Rumored to be a„More Stealthy Assassin's Creed”
According to the latest unconfirmed information, the new Splinter Cell is to be an open-world game reminiscent of Halo Infinite. The title may also draw heavily on the Assassin's Creed series.
Back in October, we wrote about reports that the new Splinter Cell game was allegedly in development. Their author - the well-known and reputable insider Tom Henderson - has just shared new info, which will not necessarily please devoted fans of the series. If you believe them, the new adventures of Sam Fisher will take place in open-world formula:
These are, of course, unconfirmed rumors and are should be taken with a grain of salt. However, Henderson's reports have often proven true in the past (especially in the case of Battlefield 2042). Since a comparison has been made between the game's open-world structure and that of Halo Infinite (which launched today), it seems that the new Splinter Cell will not have a single, large map.
The world in Halo Infinite consists of separate areas, kept aspart by various environmental barriers, such as canyons. As we progress, we gain access to more parts of the world. We can always return to previously unlocked places to discover new secrets.
It's been 8 years since the release of the latest game in the series, subtitled Blacklist. Who knows, maybe Ubisoft will make this format work in the new Splinter Cell. After all, Metal Gear Solid V: The Phantom Pain, released half a decade ago, gained a lot in terms of available tactical options just by introducing an open world.
I think that some fans would also appreciate the solutions from Metal Gear Solid V: Ground Zeroes, in which instead of a typical sandbox we got one - but huge - base, which we could infiltrate in many ways. Thus, the game encouraged us to experiment in subsequent approaches.
Henderson's post, has us worried with the comparison to the Assassin's Creed series, which - especially in recent installments - flooded us with various side activities in a gigantic world. It's obvious that fans of the spy game series wouldn't like this kind of formula. An alternative is the structure known from the latest installments of Ghost Recon, but following it too closely can be detrimental to Splinter Cell's identity. What do you think?