Subnautica Devs Remove Microtransactions From Their New Game
The developers of the popular Subnautica, Unknown Worlds Entertainment, have decided to cut lootboxes from their new game. In addition, the developers will refund players the money they've spent.
Moonbreaker - a new work by Unknown Worlds Entertainment - is a turn-based strategy game. The title, which has not yet debuted in full version (as of September 29 it is available in early access) has already managed to, colloquially speaking, get under the skin of many players. All because of microtransactions.
The development team, known primarily for Subnautica, fortunately, noticed the dissatisfaction of customers in time and decided to remove all forms of monetization from Moonbreaker. The team did this in the latest update (it appeared on October 27).
"A major part of the Early Access process is taking community feedback on board and making some big and exciting changes. We’ve been reading and evaluating everything you’ve suggested (...). Based on your ongoing feedback, we are re-aligning to make Moonbreaker better reflect our Early Access goals.
Early Access is a time for us to experiment and improve the game, and the monetization in its current form was affecting that goal. So we're removing it to focus on making the best game that we can, before we leave Early Access," reads the announcement on the official website of Moonbreaker.
This means that the game will be thoroughly revamped. Virtual currency and packs with random figures are disappearing from the game.. In addition, people who have already managed to pay for selected extras will receive a refund, and all units will be unlocked.
It is worth noting that the game has not enjoyed much success so far. According to SteamDB data the title was played by less than 900 people at most. Whereas now the numbers do not exceed 140 players at the same time.
Will the aforementioned changes repair the already damaged trust of users? We will find out soon enough. Nevertheless, one would like all developers to listen to their community's feedback just as carefully.
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