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News movies & tv series 13 November 2020, 19:07

author: Karol Laska

Monster Hunter Movie Took 11 Years to Make and It Offers a Handful of Monsters

Chris Columbus, director of the upcoming Monster Hunter movie, admitted that the number of monsters he could use in the work was very limited. This leaves a gateway to a potential sequel, which supposedly is already in the making.

A lot of mixed emotions were stirred by promotional materials of the upcoming Monster Hunter movie. Fans of the games are dissatisfied mostly with the plot, which combines the unique fantasy world full of various beasts with a typical story about soldiers. However, the director, Paul W.S. Anderson, assures us that the script wasn't rattled off and he put a lot of work into it. Nevertheless, due to some top-down restrictions he couldn't afford to include more monsters in the movie (via Games Radar).

"I’ve been working on Monster Hunter for 11 years. (...) There’s hundreds of monsters [in the game]. I can only use five or six of them in the movie.So it’s a big, fun world that I think we’ve only just started to scratch the surface of," said Paul W.S. Anderson for Total Film Magazine.

He even added that Monster Hunter may feature such a commitment to detail that we haven't even seen in Jurassic World. And while all this looks nice on paper, remember that Anderson's movies are governed by their own grotesque laws (like the Resident Evil series, for example). The main star of the work, Milla Jovovich, is as optimistic as the director. She even revealed that he has a sequel in his plans, and she is already working on it. Who knows if we won't get another movie series in a popular gaming universe.

The movie is due to air, strangely enough, this calendar year - on December 30. Apart from Jovovich, it will feature Ron Perlman, Diego Boneta, Meagan Good or Josh Helman.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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