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News video games 03 December 2020, 19:00

author: Adrian Werner

Microtransactions are the Main Course in the Gaming Industry

The latest SuperData report has brought some interesting information. It turns out that almost 90% of revenues of the digital gaming market are generated by microtransactions.

The SuperData analytics group has published a report summarizing the results of the global digital gaming market for the period from black Friday to digital Monday, i.e. from November 27 to 30, 2020. Revenues amounted to 3.9 billion dollars, a 10% decrease compared to last year.

However, the most interesting part of the analysis is not the results for these few days. The report states that during the first ten months of this year as much as 89% of all digital revenues came from microtransactions. This segment generated 92.6 billion dollars in this period, out of which 21.7 billion came from the United States. In turn, the sale of full versions of games brought only 11.6 billion dollars worldwide (of which 4.9 billion in the USA).

Revenues from the digital games market for the first 10 months of 2020

Region

Revenue from microtransactions

Revenue from sales of full versions of games

World

USD 92.6 billion (12% increase)

USD 11.6 billion (21% increase)

USA

USD 21.7 billion (34% increase)

$4.9 billion (25% increase)

This data clearly shows what the video game market looks like today. The industry leaders are increasingly focusing on keeping players on the games for a long time, as this is where the most money is earned. However, lovers of more traditional sames shouldn't despair just yet, as digital revenues from full games increased by 21% in the first ten months of 2020.

In the period from November 27 to 30, 2020, the segment of PC games grew by 6% compared to the same holiday weekend in 2019, but the console segment suffered a 13% decrease. According to analysts, the reason for the worse results of the latter category was, among others, low availability of PlayStation 5 and Xbox Series X/S. In addition, subscription services such as Game Pass, whose revenues in October this year were 216% higher than in the same month of 2019, play an increasingly important role in the market. Subscriptions of this type give players access to a large game library, so the users are less motivated to look for price reductions on the occasion of Black Friday.

The analysts point out that players were keen to take advantage of the microtransaction deals, organised in many free-to-play games on the occasion of Black Friday.

  1. Superdata - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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