Rise of the Tomb Raider's Exclusivity Cost Microsoft $100 Million
Years later, we found out how much Microsoft paid for the temporary exclusivity of Rise of the Tomb Raider. All thanks to Fabien Rossini's profile on LinkedIn.
- Fabien Rossini revealed on his LinkedIn how much Microsoft paid for the temporary exclusivity of Rise of the Tomb Raider;
- The cost of this kind of agreement was said to amoun to 100 million dollars;
- Rossini has already removed this information from his profile.
On the day of launch Rise of the Tomb Raider was available only on Xbox 360 and Xbox One, and shortly afterwards also on PC. Only a year after its debut, the game appeared on the PlayStation 4 console. Six years after the release, we finally found out how much Microsoft had to pay for this temporary exclusivity.
This information has surfaced on the Internet thanks to Fabien Rossini, who held an important role at Square Enix from 2008 to 2014. On his LinkedIn profile, he shared details of his responsibilities. It turns out that while being responsible, among other things, for the company's strategic plans, he participated in negotiations regarding the temporary exclusivity of Rise of the Tomb Raider. The deal is said to have cost 100 million dollars.
This means Microsoft spent a lot of money to keep Square Enix's game only for themselves for a while. Ultimately, it's hard to say whether this deal paid off. All we know is that within two months of its release, the Xbox version of the game sold a million copies. By 2017, 7 million copies have been moved on all platforms.
Interestingly, this information most likely should not have seen the light of day. In fact, Rossini quickly removed the mention of negotiations about temporary exclusivity from his profile on LinkedIn. Currently it contains only much more general statements.