Marvel's Guardians of the Galaxy Hands-on Preview Captivated Press
Journalists had a chance to test the demo of Marvel's Guardians of the Galaxy. The new game by Eidos Montreal captivated them with its emphasis on the Guardians, relationships between them and cooperation.
- New footage from Marvel's Guardians of the Galaxy has hit the web, along with reports from journalists;
- Industry websites have been highly praising the game's recent presentation, especially the emphasis on the team's role in and out of combat;
Next month, we'll get to play Marvel's Guardians of the Galaxy. However, some people have already had a chance to spend some time with the new game featuring Marvel's superheroes. Thanks to this, numerous materials showing the gameplay in Eidos Montreal's new work have appeared online. Some of them are posted under subsequent paragraphs of this news.
As you can see, these are not only the gameplay shows - journalists have also shared information about Marvel's Guardians of the Galaxy both in videos and articles. Of course, you shouldn't treat these previews as "reviews" - after just an hour or two, because that's how long the editors' sessions with the game lasted, it's difficult to pass judgment on the whole thing (despite the fact that many internet tend to do that). However, some conclusions are repeated often enough that these texts give some idea of the game.
In all the materials from the recent presentation journalists draw attention to one, probably the most important element of Marvel's Guardians of the Galaxy: the party. Although we direct only Peter "Star-Lord" Quill, the presence of the other Guardians will be felt at every step. Extremely different characters of our companions often force us to make decisions that (like in Telltale Games adventure titles) will affect the relationship between characters, but also the events and gameplay. An example is trying to persuade Rocket Raccoon to open a secured door - the unruly raccoon will help us, but only if in return we search another room of the space station (which, incidentally, may cause additional trouble for the Guardians).
Rocket Raccoon, Gamora, Drax, and Groot mark their presence also in combat. At any time we can ask them for support (including the use of special abilities), and the game rewards us for good co-op with additional experience. We can also organize a "gathering" (by some miracle possible even during a dynamic fight) and listen to the opinions of companions about the course of the battle, and then encourage them to fight with a speech based on... song lyrics (be it one of the hits of the 80s present in the game, or one of the original tracks from Marvel's Guardians of the Galaxy).
Fortunately, we don't necessarily have to babysit each of the characters separately. Clashes often feel like each of the Guardians is fighting their own war, but also reacting to the changing situation on the battlefield. If, for example, Star-Lord freezes one of his enemies, Groot, on his own initiative, will take the defenseless (and probably fragile) opponent as his target. It should also be added that the relationship between the characters does not affect their obedience in battle - the developers abandoned the type of solution after testing (via GameSpot)
In short, Guardians of the Galaxy from Eidos Montreal rewards players for team actions in both gameplay and story, including the trademark humor without which no Guardian adventure would be complete. Add to this numerous praises for dynamic and extensive combat (compared by IGN to the system from the new Final Fantasy VII), rich customization, and interesting story.
So it looks like it's worth waiting for Marvel's Guardians of the Galaxy. The release will take place on October 26, on PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S and Nintendo Switch. Then we'll find out if the game is as good as it promises to be.