Mafia Definitive Edition Logo Sparks Discussion About Mafia 1 Remaster

The appearance of the alleged logo of Mafia Definitive Edition on the web has sparked speculation that a remaster of the first part of the series, Mafia: The City of Lost Heaven, is planned.

Adrian Werner

Will the first Mafia return in a refreshed form?

A few days ago we wrote about reports suggesting that Mafia II: Definitive Edition and Mafia III: Definitive Edition are planned. Now there are rumors suggesting that a remaster of the first part of the series is also being prepared.

The source of the reports is a single image, allegedly showing the logo of Mafia: Definitive Edition. In the case of the second and third installments of the series, we have have seen entries in the databases of age-rating agencies, which practically confirms the existence of these projects. In the case of the first game, it's better to approach the rumor about the refreshed edition with more suspicion.

Source: Chunchunmaru.

We hope, however, that the reports will be confirmed, because Mafia: The City of Lost Heaven is a timeless classic. It would be worth of reminding the game to people who haven't had a chance to play it before, especially since the production would benefit from a graphic upgrade and improved controls.

Mafia: The City of Lost Heaven was based on the LS3D engine. This proprietary technology of Illusion Softworks was extremely impressive, but also not fully perfected. In combination with the large size of the city, it caused a lot of problems with optimization. The eponymous metropolis was thoroughly reworked as many as three times, trying to ensure proper fluidity of the game. So we're wondering if there are any higher quality assets preserved somewhere, which can now be used in the remaster.

Photo of Illusion Softworks development team from 1999 with the first screenshot from Mafia. At that time the production was still running on Hidden and Dangerous engine.

    Mafia: The City of Lost Heaven

    August 29, 2002

    PC PlayStation Xbox
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    Adrian Werner

    Author: Adrian Werner

    A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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