League of Legends in Schools; Here's the Textbook
Esports has come out of the closet and is no longer treated as the domain of computer geeks. Some schools started treating it as one of many classroom subjects. Check out the textbook of one such school.
Who among us has not dreamed of becoming a professional gamer? Or working in the gaming industry? Although game development has been a respected and serious industry for many years now, until recently esports has been treated with neglect, and pros playing League of Legends or CS:GO have been looked down upon. This image has been changing for several years now and the best evidence of this is the money invested in esports and their growing popularity. The fame has grown to such an extent that some schools began to offer teaching about esports in their curriculums.
Lesson plan: 1st. Math, 2nd. LoL
One of the Reddit users shared pictures of a Korean textbook on esports. As we found out, the book probably comes from Eunpyeong Meditech High School in Seoul, where students learn to play professional LoL. In the published photos we see pages devoted, among other things, to the description of mechanics used in the MOBA game from Riot Games.
Poster's original translation:
"A part where the book explains what 'Skills' are, using Lux's skills as an example. The text under (2) tells you how you can have up to 18skill points. (3) explains champion positions with no.1 being 'Top Lane'. Examples used for Top Lane champions are Garen, Vladimir, and Camille.
The following lines are translated from the book word to word
It is hard for Garen to approach an enemy champion. Summoner spells must be used wisely.
Vladimir's skill "cooldown time" is shortened drastically per skill level. Buying CDR items will ultimately be the most effective build.
Camille can use her E skill, which are hooks, to grab on to walls and leap to enemy champions when an indicator is visible."
The textbook consists of four chapters, which are divided into theoretical and practical sections. The first two thematic sections focus on the history of esports and gaming, and the characteristics and types of esports. The other two put emphasis on practical learning in such games as the aforementioned LoL, but also FIFA, or Starcraft.
Here it should be noted that the textbook is not mandatory for all public schools in this country, but only for a narrow range of institutions with this specialization. Nevertheless, more and more schools with esports profile are being created, which is an undeniable positive. Examples of other countries with a well-developed structure of education about esports and gaming include Denmark and Sweden, where there are many schools with this type of profile and esports are as popular as traditional sports.