author: Miriam Moszczynska
It Takes Two Dev Would Rather Get Shot in the Knee Than Bring NFTs to His Games
NFTs in video games sparks considerable controversy, which can be seen from the reactions of players and community in general. Josef Fares, the creator of It Takes Two, is also against the introduction of tokens to video games.
- Josef Fares, creator of It Takes Two, says he'd rather get shot in the knee than incorporate NFT technology into his upcoming games;
- For him video games aren't made to make money - they're art.
Hazelight founder Josef Fares shared his views on introducing NFTs into video games. The developer is not a big fan of this solution, which he put in rather blunt words, saying that, among other things, "he would rather get shot in the knee" than implement NTFs in one of his productions. As we read in an interview with the Washington Post:
“Let me tell you this: Whatever decision you take in a game, where you have to adjust the design to make the player pay or do something that makes you want him to pay money, that is wrong, if you ask me. If you make a game [with the goal of telling] a story, I think it’s wrong.”
Fares claims video game development is an art to him, and not just a method of making a lot of money. This seems to be a rather unconventional approach at the moment, especially if we look at how quickly other companies in the game industry are implementing or planning to implement unique tokens into their productions.
In this regard, Ubisoft comes to the fore with its Quartz platform as does Peter Molyneux, who created a game based entirely on blockchain technology, cryptocurrencies and non-fungible tokens. Square Enix is also exploring the topic.
The creator of It Takes Two also touched on the issue of supporting games on an ongoing basis and the possibility of replaying them multiple times. Fares assures that his next production will definitely not focus on this issue. He explains it by the fact that single-player games that emphasize storytelling have other problems than not offering tens or hundreds of hours of gameplay.
All in all Fares' interview did not reveal much about what the developer's next game is supposed to look like. Instead, we are assured of what it will not be.