Hunter Exotic Class Item Cloak in Destiny 2 (D2), How to Get and Rolls
Do you want to get an Exotic Class Item for Hunter in Destiny 2? We will tell you how to get Cloak and what possible rolls are.
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Destiny 2 is a hot topic recently, as a new DLC, The Final Shape, was introduced. Of course, with it, many interesting additions were added, such as Exotic class items. Before you enjoy it though, you will have to earn it first. In this guide we will tell you how to get Hunter’s Cloak and possible rolls for it.
- Destiny 2 - How to Get Hunter’s Exotic Item Essentialism Cloak
- Destiny 2 - Hunter Exotic Class Item Potential Rolls
Destiny 2 - How to Get Hunter’s Exotic Item Essentialism Cloak
To get the Cloak, you will have to try a little bit:
- Beat the final boss of Overthrow event in each major location (The Blooming, The Impasse and The Landing).
- After defeating each boss, you will have 5 minutes to find and fight Secret-Keeper of the Witch Queen (the moment of their appearance will be announced by a massage in the bottom left corner of the screen).
- After fighting one in each region, the green beam of light will show itself in The Refraction. Go there and interact with it to get a buff.
- The buff will last for 7 minutes, and during this time you will have to visit two marked locations and fight with enemies and Subjugator.
- The boss will drop an orb (two in total). Take them and go back to the beam’s location. Put items on proper plates (Light and Dark).
- Now, you will be able to start a Dual Destiny mission. However, it is a quest only for two people. You will have to communicate with each other, too. The microphone connection is recommended.
From now on, you can farm the item to get the best buffs. You will be able to repeat the mission or find the item as a random drop from chests in Pale Heart.
Destiny 2 - Hunter Exotic Class Item Potential Rolls
So, right now you probably wonder what perks you may get, below we present a list of them, which was published by Bungie.
First Column
- Spirit of the Assassin - Finishers and powered melee final blows grant invisibility.
- Spirit of the Inmost Light - Using an ability empowers the other two abilities granting them improved energy regeneration.
- Spirit of the Ophidian - Weapons ready very quickly.
- Spirit of the Dragon - Using your class ability reloads all weapons and increases weapon handling speeds for a brief time.
- Spirit of Galanor - Hits and final blows with your Super will return Super energy after it ends.
- Spirit of the Foetracer - Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability's element.
- Spirit of Caliban - Powered melee final blows trigger an ignition.
- Spirit of Renewal - Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage.
Second Column
- Spirit of the Star-Eater - While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
- Spirit of the Synthoceps - Improved melee damage when you're surrounded.
- Spirit of Verity - Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
- Spirit of the Cyrtarachne - Gain Woven Mail when you use your grenade.
- Spirit of the Gyrfalcon - Your Void weapons gain Volatile Rounds after you emerge from being invisible.
- Spirit of the Liar - Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch.
- Spirit of the Wormhusk - Dodging gives a small health and shield bump.
- Spirit of the Coyote - Gain an additional class ability charge.