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News video games 06 May 2022, 13:30

author: Adrian Werner

Hard Times for PC - Segment Will Grow Slower Than Console Market in 2022

This year, video game market revenues are expected to exceed $200 billion for the first time. The console segment will grow the fastest.

The analytics group Newzoo has released a report with forecasts for the game market results for 2022. The document gives a good idea of the shape of the industry and the direction in which it is developing.

  1. This year, gaming revenue is expected to reach $203.1 billion. This will be the first year to break through the $200 billion threshold.
  2. For comparison - the result for 2021 was $192.7 billion. Thus, the industry is expected to record a growth of 5.4%.
  3. At the end of the year, there are expected to be 3.09 billion gamers in the world.
  4. In 2022, revenue from the US market will reach $50.5 billion. Thus, for the first time in many years the results of the Chinese market will be surpassed (the forecast for this year says about 50.2 billion). This is due to the fact that recently the authorities in China are trying hard to limit the popularity of video games, for example, by stalling licensing procedures for the release of new titles.

In 2022, the fastest growing market will be console games

Mobile games will remain the largest market segment and are expected to bring $103.5 billion this year (a 5.1% increase compared to 2021).

The highest growth (8.4%) is to be recorded in the console segment, which is to be driven, among others, by a large number of anticipated premieres, such as the already released Horizon Forbidden West, Pokemon Legends: Arceus Elden Ring and Gran Turismo 7 or the upcoming blockbusters like Call of Duty: Modern Warfare 2 and Starfield. In addition, a growing owner base of next-gen consoles will play an important role.

The PC game market will develop much slower, with revenues in 2022 expected to be 1.9% higher than last year. The reason for such a weak result is the progressive collapse of the PC browser-based games, which in 2022 will earn 16.9% less than last year. Traditional PC games (boxed or downloaded as part of digital distribution) will record a 3.2% growth.

Games market in 2022 - forecasts for individual platforms

Platform:

Projected revenue in 2022:

Segment share of overall gaming market revenue in 2022:

Smartphones

$91.4 billion (up 5.7%)

45%

Consoles

58.6 billion dollars (increase by 8.4%)

29%

Traditional PC games

38.7 billion dollars (increase by 3.2%)

19%

Tablets

$12.1 billion (1.2% increase)

6%

PC browser games

$2.3 billion (16.9% decrease)

1%

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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