After Promising Launch, Latest Part of Microsoft's Flagship Series Lost 98% of Players
Halo Infinite launched a year and a half ago. Since then, the game has lost almost all of its players on Steam, which is certainly not a good sign for the brand's future.
It can be said that Halo Infinite's multiplayer is almost dead - at least as far as the Steam version of the game is concerned. Latest statistics on this platform show an exodus of about 98% of players since the peak was reached on the title's release day. This must undoubtedly be a depressing experience for Microsoft and 343 Industries, especially since the multiplayer mode is available for free.
Halo Infinite retained 2% of players
All-time record for the number of players that played Halo Infinite on Steam is 272,586. Since then, Microsoft's exclusive has been seeing an outflow of users on Valve's platform. In the last 24 hours, activity peak on Steam (it's worth mentioning that it was the Independence Day in the US) was only... 5656 players, or about 2% of the all-time best result.
Despite such numbers, user reviews on the platform remain mostly positive (70%) - almost 160,000 have been issued so far. However, it should be noted that the ratings given recently are mixed.
Halo Infinite is also nowhere to be found on the list of the most popular games in PC Game Pass (just take a peek at the relevant tab). The situation is similar on the version offered on Xbox consoles. Microsoft does not reveal the exact statistics of the game, but apparently the latest Halo is not performing great on these devices.
Bad atmosphere around Halo Infinite devs
The situation of the Halo brand does not look good. Studio 343 Industries, which is responsible for the development of the series, was to be removed from the creation of new content. Representatives of the studio, however deny these rumors. Some gamers have shown disappointment with this statement, which is a good indication of how much sentiment the users have for the developers.
Many fans of Halo accuse the developers of poor updates and failure to deliver on promises. You can read the full list of them on Halo's official website.
According to unconfirmed reports, Microsoft, after approval for the Activision Blizzard deal, is expected to redirect Blizzard's development team to 343 Industries to help expand the brand. Even if this scenario is true, it will still be a long time before it comes to fruition, as the Redmond giant must convince regulators to the $69 billion deal.