GTA 4: Vice City 2 Mod With Demo Version
Last weekend's a demo version of fan mod Vice City 2 for Grand Theft Auto IV was released. Thanks to it we can again move to the Miami-inspired American metropolis, take part in several missions, look for hidden packages, etc.
- A demo version of Vice City 2 mod for Grand Theft Auto IV has appeared.
- It enables us to play two missions from phone booths known from the original title, buy three businesses and find 20 hidden packages.
- So far it is not known when the full version of the project will be released.
In mid-October we informed about new screenshots from Vice City 2 - an ambitious project of the Russian modders at Revolution Team, developed for over eight years, and which set itself the goal of recreating Grand Theft Auto: Vice City in GTA IV (they did not choose GTA V due to lack of appropriate tools). There was a promise that before the end of the year a demo version of the mod will launch. And it did. You can download it by going to the link below. It weighs 7.5 GB and requires version 1.1.2 of Episodes from Liberty City (although it should also run on regular Grand Theft Auto IV release 1.0.7.0).
In the demo version of Grand Theft Auto: Vice City 2, in addition to visiting the refreshed version of the Miami-based American city known from the Rockstar's 2002 game, we can take part in two phone booth missions, purchase three businesses (Sunshine Autos, Viceport Boatyard and The Cherry Popper Ice Cream Factory) and complete the related missions, find 20 hidden packages, execute 10 unique stunt jumps and discover a number of easter eggs. In addition, during the game there are options to customize six vehicles (Buffalo, Elegy classic, Jester classic, Blista kanjo, Sultan Classic, and Rebla GTS) and listen to music from seven radio stations (Vice City FM, Nightride FM, Retrowave FM, Wave 103 Nostalgie, V-Rock Classic, You Rock Radio, and Radio XXL).
So we can already spend some nice nostalgic moments with Grand Theft Auto: Vice City 2. When it's finished, there will of course be even more of them. But the question remains, is the Russian team determined enough to bring the work to completion? And won't Take-Two, the owner of Rockstar and its IPs, decide at some point to remember of the copyrights and block the project? We will see about that soon.