Great Quarter for EA and Activision - Cash Flowed in Streams
Financial reports of Activision and Electronic Arts have been published. Both made excellent profits, mainly from digital distribution, which accounts for the vast majority of revenues of both publishers.
Activision and Electronic Arts have published their financial reports. Both publishers recorded very good results, especially in digital distribution.
Electronic Arts
- Over 25 million users played FIFA 20;
- Madden NFL 20 records highest activity levels in the history of the series;
- Apex Legends was the most downloaded F2P game on PS4 in 2019;
- Each subsequent quarter of the 2020 financial year brought an increase in the number of The Sims 4 players, compared to the same period of the previous year.
For the fiscal year 2020, i.e. between April 1, 2019 and March 31, 2020, EA generated $5.5 billion in revenue, a significant increase from $4.95 billion for the 2019 fiscal year, while operating profit was $1.5 billion.
It is also worth mentioning the increase in the importance of digital distribution, which accounted for 4.3 billion dollars, i.e. the vast majority of all money earned by the company in the fiscal year 2020. As far as the last quarter of the past fiscal year is concerned, revenues amounted to 1.39 billion dollars, which is higher than analysts' forecasts.
In the digital category, the consoles are invariably the best earning hardware platform for EA. PC came in second, and mobile devices, third. Interestingly, the latter group is also growing slower than the two previous ctegories, so the order on the podium is not likely to change quickly.
- Star Wars Jedi: Fallen Order Became a Brand With Impressive Number of Players
- Eco Lifestyle is the New Expansion for The Sims 4
- Electronic Arts - official website
Activision
In turn, Activision's report was limited to the first quarter of the current calendar year. During this period, the company generated $1.79 billion in revenue, which is slightly less than $1.83 billion in the first three months of 2019. On the other hand, the growth was recorded in digital revenue (from $1.39 billion to $1.44 billion).
The management of the company has reasons to be satisfied, as the results exceeded the analysts' forecasts. The report highlights that the coronavirus has caused an increase in interest in most of the publisher's brands.
Activision's games have 102 million monthly users. Blizzard's productions, on the other hand, have 32 million. It is worth mentioning that in the first quarter of this year there was an increase in activity in World of Warcraft, Hearthstone and Overwatch.