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News video games 02 December 2021, 11:32

author: Adrian Werner

Project_Hel Expansion and New Character Coming to Ghostrunner

Devs at One More Level has announced the Ghostrunner: Project_Hel expansion. The DLC will offer a new playable character and a campaign with six levels.

PROJECT_HEL IN A NUTSHELL:
  • Hel - a new playable character, more resistant to damage;
  • Six maps;
  • New enemies and bosses;
  • Unique development tree for Hel;
  • New music by Daniel Delux.

The devs announced Project_Hel, a DLC for the action game Ghostrunner. The project prepared by One More Level, a studio from Krakow, Poland, the creators of the base game.

We won't have to wait long for the expansion - the release is scheduled for January 27, 2022. Project_Hel will hit PC, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 and Xbox Series X/S. The PC version will be sold on Steam, GOG.com and Epic Games Store.

The DLC will introduce a new playable character - the titular Hel, who was one of the bosses in Ghostrunner. She is more combat oriented and will be able to survive one more hit than the hero of the base game.

Project_Hel will offer six maps and as many new music tracks composed by Daniel Delux. During the campaign we will face previously unknown opponents and bosses. Hel will have a unique development tree, enabling us to unlock different abilities than in Ghostrunner.

A closed beta will be organized at the end of the year. Those who take part in the tests will later appear in the final credits of the DLC.

The paid DLC is not the only upcoming attraction for Ghostrunner fans. On December 7, an update with free update with holiday content will be released. It will contain two new swords inspired by the art of gift wrapping.

Ghostrunner was released in October last year on PC, Xbox One and PlayStation 4, and in December a version for Nintendo Switch was made available. This September, also versions for Xbox Series X/S and PS5 were released.

  1. Ghostrunner - official website
  2. Ghostrunner Review - Eat Your Heart Out, Fate

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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