Foxhole’s latest update may be small, but it’s a game-changer for Medics. Players can now vault while carrying wounded allies
What's next for the Persistent War? Before the big Airborne update, Foxhole is rolling out some quality-of-life improvements.

No Man’s Sky isn’t the only game that receives frequent updates, whether small tweaks or major expansions like the recent Worlds Part 2. Siege Camp keeps Foxhole fresh as well. The game launched in early access nearly eight years ago and officially released in 2022, yet its player base keeps growing. Unlike typical multiplayer games, teamwork is everything here – battles last for days or weeks, and every action matters. With no AI factions, everything is built, fought for, and organized by real players. As the devs say, thousands of players shape the outcome of a persistent online war.
The last major update, Infantry, dropped recently, and while the next changes aren’t as big, they’ll still bring solid improvements – especially for medics. So, there’s no need for another in-game strike like the one in 2022.
Foxhole’s 2025 roadmap and update 60 highlights
Another year, another Foxhole roadmap! The 2025 plan is here, and with the big Airborne update set to drop later this year, the devs are kicking things off with some changes from Update 60.
This update brings much-needed improvements, bug fixes, optimization work, and game balance tweaks. Just keep in mind that these changes apply to the Dev Experimental Branch.
If you want all the details, you can check out the full Devstream, where they go over everything, or read the Update 60 highlights instead:
New Content
- 35-250 ‘Trisiphone’ Field Cannon: A field mortar designed for devastating enemy structures and emplacements.
- Carnyx Anti-Tank Rocket Launcher: A light RPG that lets infantry engage armored vehicles from a distance but comes with heavy recoil.
- Heavy Ammo Workshop: An Infantry Kit Factory modification that enables the production of heavy ammunition for tanks and infantry heavy weapons.
- New Garrisoned House Type: Added to southern regions.
New Features
- Wounded Soldier Improvements: Critically wounded soldiers can be submitted to locked ambulances, and players can vault (climb) while carrying a wounded ally.
- Squad Officer Role: Officers can reassign Squad Leader roles from inactive players and prioritized when leadership changes.
- Camera Rotation While Aiming: Players can now rotate the camera (MMB by default) while aiming a weapon.
- Squad Invite Cooldowns: Cooldowns added for requesting and receiving Squad invites.
- Multi-Item Slots: New slots that can hold predefined item stacks, viewable via tooltip.
- Anti-Griefing Logs: Vehicles and inventory restored by anti-griefing measures are now logged.
- Global Events Log: Tracks major faction-wide events, starting with vehicle loss logs.
- Loadout Enhancements: Auto-submitting Starter Kits and modifying existing Loadout assembly modifiers is now possible.
Gameplay Changes
- Stokpile Additions: New items added to Material Pallet, Transfer Stations, BMS Linerunner, and Storage Rooms.
- Vehicle Weight Fix: Stacked liquid items now properly contribute to vehicle weight.
- BMS Foreman Stacker Change: Can no longer be demolished while carrying a Shippable.
- Enemy Base Rapid Nerf: Static enemy bases (Town, Halls, Relic Bases) can no longer be repaired.
- Type C ‘Charon’ Ship Buffs: Raised side shields and improved Tripod mount orientation.
- Shotgun Fix: No more accidental self-damage when firing from inside a vehicle.
- Trailer Mud Removal: Trailers no longer accumulate mud.
- Faster Item Assembly: Transfer Stations now assemble stockpiled items faster.