Elden Ring Gets First Performance Patch
Elden Ring has received its first, de facto pre-release update. The developers took the opportunity to improve gameplay balance and address performance issues.
The release of From Software's new game is still ahead of us, but Elden Ring has already received first update with fixes. Patch 1.02 is available on all platforms.
Elden Ring 1.02 patch notes
If you remember complaints of some reviewers about strange performance fluctuations, you should be particularly happy about one piece of information. The patch has fixed the animation smoothness drops "under certain conditions". That's not a very specific statement, but hopefully it will reduce problems with unwarranted fps drops.
- Patch 1.02 also brought with it fixes for gameplay balance, text in the game (including fixing bugs in some locations), characters connected with events and background music (BGM - in this case the developers had to "add" something too).
- Fixed bugs with not detecting Xbox wireless headphones and those related to NPCs..
- Improved controls.
Developers ask that players be sure to install patch 1.02 before starting the game.
Ray tracing in Elden Ring
Still no word on when we can expect the addition of long announced ray tracing support. The implementation date for this technology will be revealed "in future announcements".
Elden Ring will be released on February 25 on PC, Xbox One, Xbox Series X/S, PlayStation 4 and PlayStation 5 consoles. Game files are now available for download, and will be available to play at midnight local time.