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News video games 27 July 2021, 20:04

EA Wants to Dominate Sports Games; Aims at 500 Million Clients in 5 Years

EA Sports plans to increase the audience of its games to 500 million players within five years. The company's expansion is to be accomplished by implementing new business models and acquiring audiences in new regions of the world.

EA Sports, a company known for the FIFA, Madden NFL and NHL series, plans to increase the audience for its games. The outline of the future plans was presented by CEO Daryl Holt in an interview with Axios. Holt stated that currently EA Sports' titles reach more than 230 million people - the goal, however, is to increase that number to 500 million within five years. The way to achieve this is to be implementation of new business models and reaching users in untapped regions of the world.

For those who follow the reports on virtual sports simulations, this may bring to mind the Pro Evolution Soccer series, which has recently been renamed to eFootball and moved to free-to-play model. However, we don't know if EA Sports will follow in Konami's footsteps. Holt has only indicated that the company will focus on creating "social networks" in the games (whatever they might be).

EA Wants to Dominate Sports Games; Aims at 500 Million Clients in 5 Years - picture #1
Daryl Holt. Source: The Business Journals.

A little more can be said about EA Sports' expansion into other sports disciplines. Daryl Holt mentioned that the company is going to make basketball simulators again, which may (but not necessarily) mean the return of the NBA Live series. Moreover, at the end of last year, EA extended the license agreements with the National Hockey League and the Ultimate Fighting Championship, so the next installments of the NHL and UFC series are just a matter of time. It's also worth remembering the acquisition of Codemasters by Electronic Arts, which will result in the release of future titles under the Formula 1 license under the EA Sports banner.

The company also does not intend to ignore the mobile market. Proof of this is the recent purchase of Playdemic Mobile Games, known for Golf Clash available on Android and iOS devices. The plans are very extensive, but it's hard to say whether the assumptions of EA Sports will not turn out to be a little too optimistic. We'll find out in five years.

Hubert Sledziewski

Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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