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News video games 03 September 2019, 11:51

author: Adrian Werner

DICE is Not Interested in Creating Star Wars Battlefront 3

Dennis Brännvall from DICE informed that the team has no plans for Star Wars: Battlefront 3. The developer prefers to concentrate on developing the second installment, which has regained the sympathy of the fans after a less than stellar launch.

Star Wars: Battlefront 2 has recently received an update that introduces elements related to Clone Wars.

PCGamesN published interesting excerpts from a conversation with Dennis Brännvall from DICE. The developer said that the team has no plans for Star Wars: Battlefront 3. This is due to changes in the preferences of players who currently are not looking for a continuation with the same enthusiasm as before.

As Brännvall explains, in the past the production model was based on releasing a game, then releasing a few extras on a seasonpass, and then abandoning the project for the next part. Today, players expect the titles to be developed over the years.

This approach means that games can evolve and be successful even if it was initially met with a cold reception. DICE has a lot of experience in this, because that's the way Star Wars: Battlefront II went. The launch of the game caused great controversy related to lootboxes. They were finally removed and the devs spent the next several months releasing updates with new content and changes in the game.

Today Star Wars: Battlefront II is received more positively and the game is very popular. Listening to the opinions of the community played a big role in this. DICE has modified, among other things, the spawn system based on the fans' recommendations. As Brännvall explains, in the past developers introduced big changes only in the continuation.

The history of Star Wars: Battlefront II is part of the growing trend in recent years to treat games as a service. Production costs are constantly rising, so it is more attractive for publishers to make money on one project for a long time rather than releasing a new game every two years. In the past, this approach was found mainly in MMO and free-to-play titles, but recently we have seen it more and more often in more traditional positions. The best example is the success of Tom Clancy's Rainbow Six: Siege, which, four years after the launch, is currently experiencing its best time. The result is that Ubisoft has recently admitted that it will move the game to the next generation of consoles rather than develop its continuation.

  1. Star Wars: Battlefront II - official website
  2. Star Wars: Battlefront II - game guide

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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