Diablo Immortal Sinks Into Gray Zone While Its Director Defends Microtransactions
More and more offers to buy maxed out accounts in Diablo Immortal are appearing online. Meanwhile, the game's director claims that allegations aimed at microtransactions are due to misinformation.
- The online boosting market for Diablo Immortal is booming;
- The internet has been flooded with character maxing offers that seem more attractive than microtransactions;
- Meanwhile, game developers continue to defend the aggressive monetization.
Diablo Immortal debuted a few days ago and immediately gathered a lot of criticism due to the microtransactions present in the game.
However, their annoyance has led to a booming boosting market. The web was flooded with offers that enable us to bypass the grind or spending assets.
Boosting cheaper than microtransactions
On the Internet we can find a whole bunch of boosting offers for Diablo Immortal. Particular websites even allow for in-depth configuration of available offers.
Players can specify what level they want to obtain, whether the offer should include mastery levels and how quickly the order should be finalized. Some stores even offer the opportunity to purchase a stream where you can watch the entire process of maxing out your character.
In the network we can also find offers to farm Legendary Gems, gold or platinum. Stores guarantee round-the-clock support and boast positive feedback from previous customers.
And what does it look like in terms of costs? On Overgear maxing out a level 1 character costs 124.65 euros. The whole process takes 48 hours. Of course, each additional option, such as faster service, means additional expenses.
Nevertheless, it still seems to be an attractive offer. Maximizing a character through microtransactions available in Diablo Immortal would cost even 110 thousand dollars.
The developers continue to defend their actions
However, the developers have a different opinion on microtransactions. According to the game's director Wyatt Cheng, controversy about the aforementioned element results from misinformation.
The creator was accused on Twitter that his previous statements about fees in Diablo Immortal were a kind of a smoke screen.
Cheng assured that there will be no option to buy equipment for real money and we'll have to earn it ourselves. This is true, but Diablo Immortal enables us to buy Legendary Gems, which have a real impact on the power of our character.
However, the director defends his earlier statement as it was meant to refer to a specific comment.
"For context, I was responding to a post that claimed: "Once you reach the daily limit, you can only upgrade equipment using money. We are currently talking about $12 for just trying to upgrade one piece of gear, as the 'failure rate' is 50/50." I think it's clear after the game's release that it doesn't look like that."
Cheng explained also why he bothered to respond to the allegations.
"I don't like it when this kind of information is misleading. There's a difference between players liking or disliking a game because of its features (which I can accept, not every game is for everyone) and disliking it because of misinformation about it."
Apparently, the director believes that players who dislike microtransactions in Diablo Immortal were victims of misinformation. One can guess that they themselves might have a different opinion on the matter.