Diablo 4 Will Get 2 Anticipated Features; Players Frustrated by Their Lack

Blizzard has confirmed that it is working on features whose absence in Diablo 4 frustrated some players.

Michal Ciezadlik

Source: Blizzard Entertainment

First season of Diablo 4 is underway, and it's fair to say that the developers have managed to put out most of the fires with update 1.1.1, which was warmly received by the community. Nevertheless, many issues remain unresolved, such as the lack some QoL features.

Loot filtering

One of them is the loot drop filtering so as to be able to "separate the wheat from the chaff", or in this case - useful items from unnecessary trash. Currently, all picked up items have to be reviewed manually, leading to frustration and clogged inventory.

However, if the words of Rod Fergusson, general manager of Diablo 4, are to be believed the developers are working on a proper solution to this problem. The developer admitted on X (formerly Twitter) that the lack of this option needs to be fixed.

Another issue on which new light has been shed is the planned rework of elemental immunity. Here, in turn, we have a statement from community manager Adam Fletcher, who assured that the developers want to improve this element in the second season of Diablo 4.

Resistance is often considered by players to be one of the least useful stats, and since even the developers see that something is up, a rework is most definitely in order. Admittedly, these assurances are far from concrete - no dates were given - but it's clear that there's a desire at Blizzard to keep improving Diablo 4. What will be the effect of these changes? We'll see.

Diablo IV

June 6, 2023

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Michal Ciezadlik

Author: Michal Ciezadlik

Joined GRYOnline.pl in December 2020 and has remained loyal to the Newsroom ever since, although he also collaborated with Friendly Fire, where he covered TikTok. A semi-professional musician, whose interest began already in childhood. He is studying journalism and took his first steps in radio, but didn't stay there for long. Prefers multiplayer; he has spent over 1100 hours in CS:GO and probably twice as much in League of Legends. Nevertheless, won't decline a good, single-player game either.

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