Diablo 4 Players: 'Blizzard Learned Nothing From D3'; Top XP Farms Razed
Diablo 4 was supposed to avoid repeating the mistakes of the previous installment, but after Blizzard's latest hotfix, some players doubt these assurances.
Diablo IV was supposed not to repeat the mistakes of the previous installment, otherwise successful, but often criticized by the fans. However, now gamers accuse Blizzard of repeating the development history of Diablo III in the sequel in the worst possible way.
If you had the opportunity to play the fourth Diablo or even just seen it in action, you can probably guess that style is not the problem this time. It is much darker than in the third game, which was often accused of having a "cartoonish" look. Nor is the problem the gameplay - at least not as a whole.
Players quickly found reasons to complain, although they remained positive about the game in general. However, their mood quickly deteriorated with the latest update, released on June 12. As it turns out, the ninth hotfix for Diablo 4 standardized the density of elite mobs in dungeons, in practice significantly reducing their population in some of them. This was supposed to, and we quote, "make no particular dungeon more profitable than others."
- Most players considered this a disastrous change. Internet user AudioRejectz, in a highly rated thread on Reddit, points out, that players were invading the most "profitable" dungeons exactly because it was the best (or even the only sensible) way to gain experience and loot. Especially since D4 still lacks meaningful matchmaking for solo players.
- The Internet user is echoed by other players, not only on Reddit. One of them - Recovery_Water - recalled that a similar situation occurred in Diablo 3 and it was only after a long time that Blizzard "gave up", introducing Rifts (which also quickly became very popular). So you could say that the fourth game is going through the same "cycle."
- Other fans grumble that the developers have reduced the spawns of elite mobs by more than half, causing players to spend more time running around looking for enemies than fighting them. It goes without saying that this spoils fun in Diablo IV.
So far, Blizzard has not addressed these discussions, which only reinforces part of players in the belief that the company has returned to ignoring the voice of the community after the success of World of Warcraft: Dragonflight. Perhaps this will change with the next hotfix.
As an aside: hotfix 9 restored the legendary Edgemaster's Aspect and Aspect of Berserk Ripping affixes. Both disappeared a week ago, after unexpected glitches were discovered in their operation.
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