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News video games 19 March 2023, 20:18

author: Adrian Werner

Blizzard Comforts Consoles Players Stuck in Queues for Diablo 4 Beta

Blizzard Entertainment has issued a statement regarding Diablo IV beta issues. The developers are working on fixes, but long queues on the servers will persist until they are implemented.

Yesterday marked the launch of Diablo IV beta. For now, only people who preordered the game can take part in them, but there are still huge difficulties with getting on the servers. Blizzard Entertainment has finally spoken out on the issue.

  1. The developers have informed that they are aware of problems causing long queues and the game disconnecting from servers.
  2. The developers are working on fixes, and until they are implemented, the number of players who can join the game will be limited, which unfortunately means that for the time being we have to put up with long waits.
  3. The devs explain that this is necessary so that those who finally get into the game can count on smooth gameplay without worrying about losing connection (although "crashes" still happen, which can even result in a deletion of characters).
  4. In addition, Blizzard warns that the queue wait counter does not quite work as it should, so it advises players to wait until it does. These problems are also expected to be fixed soon.
  5. Queuing is not the only area the developers are working on. Improvements to the game's optimization are also being implemented, with particular attention to the high load on GPUs and RAM, or the merging of players into parties.

Recall that early access to the beta for those with preorders will last until March 20. In turn on March 24-26, all interested parties will be able to participate in the tests.

Diablo IV is heading to PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S. The release will take place on June 6 2023.

  1. Diablo 4 Beta Essential Info
  2. Diablo IV Beta - official website
  3. Be Warned! Diablo 4 Will Consume You
  4. 19 RPGs We Want to Play in 2023

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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