author: Jan Kaleta
End of Cheaters in Esports? Denuvo and ESIC Cooperation
The problem of cheaters in esports has existed since the beginning of the industry. After all, in competition, the most important thing is that everyone has an equal chance to win. Denuvo - the maker of shunned anti-piracy software - has decided to add its five cents to the topic.
According to Esports Insider, the Esports Integrity Commission (ESIC) has teamed up with the developers of the anti-piracy protection Denuvo. The first information suggesting such an eventuality surfaced back in 2018. The two parties will join forces to create a "convenient tool" to combat cheating and match-fixing in the esports industry.
ESIC continues its fight against unfair practices in esports. After the recent high-profile scandal involving the coach bug in CS:GO, they decided to bring out even bigger guns and help game publishers fight cheaters. But is partnering with Denuvo a good idea?
Denuvo and performance
Hardware performance plays a key role in esports. After all, FPS fluctuations or erratic ping can affect the outcome of a match. Denuvo's security features, despite their effectiveness, are notorious in this topic. The creators, however assure that the anti-cheater solution they are developing will not affect gameplay performance. The program is supposed to work on binary code, not the source code of the game, which will facilitate its implementation during tournaments. In addition, Denuvo is expected to provide publishers with a transparent view of their cheat-related database.
The fight between publishers and cheaters resembles Don Quixote's battle with windmills. Some create less, others more invasive solutions (like Riot's Vanguard), each time with varying degrees of success, and cheat makers still manage to crack them. Will Denuvo change the picture of this unequal battle? It remains to be seen in the future.