Dead by Daylight - Perk Changes 2022
In this message you will find descriptions of Dead by Daylight perks, which will be changed in the near future.
Table of Contents:
Big changes are coming to Dead by Daylight. Developers from Behaviour Interactive are planning changes in the prestige system and matchmaking, among others. However, the biggest change will be the rework of 39 perks appearing in the game - including those in the metagame. Below you will find a description of all the changes.
Changes to meta perks
Meta perks appear in the game very often. This is due to the fact that they are extremely powerful and can give a distinct advantage. Therefore, the developers have decided to nerf their effect.
Killer perks
Perk name | What does it do? | What will it do after the rework? |
Barbecue and Chilli | When a survivor is hung from a hook, the auras of people more than 40 meters away will be revealed for 4 seconds. Additionally, each survivor hanging from the hook for the first time will give a token guaranteeing a 25% bonus on bloodpoints received. | Detection ability will remain unchanged. However, the bonus to bloodpoints will be removed. |
Hex: Ruin | Unrepaired generators automatically regress at 100/150/200% speed. The effect lasts until the cursed hex is destroyed. | The regression speed of unrepaired generators will be reduced to 50/75/100%. Additionally the cursed hex will be destroyed automatically after the first survivor dies. |
Pop Goes the Weasel | When a survivor is hung from a hook, the next generator that is kicked will instantly lose 25% of its total condition. | When a survivor is hung from a hook, the next kicked generator, will instantly lose 20% of its total condition. |
Corrupt Intervention | Generators furthest from the killer are blocked for 80/100/120 seconds at the start of the game. | Generators furthest away from the killer are blocked for 80/100/120 seconds at the start of the game. This effect is lifted if the killer puts a survivor in agony. |
Tinkerer | When the generator repair progress is 70%, an audible notification will appear and the killer's terror range will be reduced to 0 m for 12/14/16 seconds. | The number of notifications per generator will be reduced to one. |
Hex: No One Escapes Death | The hex appears after powering up the exit gates. It grants a 2/3/4 % movement speed bonus, and any living survivors get vulnerable status. | The hex still retains its properties, but its aura is highlighted to the survivors that are:
|
Scourge Hook: Pain Resonance | After suspending a survivor from a scourge hook, the progress of a generator in the best condition drops by 15%, and the survivor repairing it will scream. | After hanging a survivor, the progress of a generator in the best condition will continue to drop, but the survivor will not scream. |
Survivor perks
Perk Name | What it does. | What will it do after the rework? |
Dead Hard | When a survivor is wounded, they can make a quick burst forward by clicking the active skill button. However, this imposes an exhaustion effect for a limited time. | Instead of rushing forward. The skill activates the endurance status for 1 second. |
Decisive Strike | Perk activates when taken off the hook and lasts 40/50/60 seconds. If the survivor is put into agony during this time and picked up by the killer then a very difficult skill test is activated. Cleansing it will cause the killer to be stunned. The skill will be cancelled when the survivor performs actions such as healing or repairing the generator. | The effect of the perk remains the same. Only the duration of the killer's stun will be reduced. Additionally, the ability will turn off when the exit gates are powered up. |
Borrowed Time | If a survivor takes someone off the hook, it puts them on endurance status for 8/10/12 seconds. | Due to the fact that after the changes this effect will be available to every survivor, this perk will serve as an enhancement to the effect. It increases endurance status after being taken off the hook by 6/8/10 seconds and gives a speed bonus for 10 seconds. |
Iron Will | Reduces the sounds made by an injured survivor by 50/75/100%. | Reduces the sounds made by an injured survivor by 25/50/75%. Does not work when the survivor is exhausted. |
Self-Care | Enables us to self-heal at a rate of 50% of the base value. Also increases healing speed with a first aid kit. | The bonus to healing with a first aid kit will be removed. Self-healing speed will be reduced to 25/30/35% of the base value. |
Spine Chill | The perk activates when the killer is at a maximum distance of 36 meters and looks towards you. When this happens, a 2/4/6% bonus to action speed is granted and the chance of an skill check appearing increases. | The speed bonus is removed, and the ability itself only activates when the killer has you in sight. |
Changes in other perks
The creators have also decided to modify the functioning of less popular perks. Thanks to that they will be more effective.
Killer perks
Perk name | What does it do? | What will it do after the rework? |
Overcharge | When a survivor starts to repair a generator kicked by a killer, a very difficult skill check will occur. Additionally, it increases the regression rate of the generator by 3/4/5%. | In addition to the previous effect, the perk will make the regression speed of the kicked generator increase from 100 to 400% within 30 seconds. |
Eruption | After putting a survivor into agony, all kicked generators explode and lose 6% repair progress immediately. Additionally, survivors working on a generator when it explodes receive the restrained status for 12/14/16 seconds. | Values increase - generators lose 10% repair progress immediately, survivors working on a generator as it explodes receive the restrained status for 15/20/25 seconds. |
Knock Out | When a survivor is put into agony, his aura is invisible to survivors farther away than 32/24/16 m. The person also has his field of vision restricted for 15 seconds and has blinded status applied. Crawling speed is slowed by 50%. | When a survivor is put into agony, their aura is invisible to survivors farther away than 32/24/16 m. They also have limited vision for 15 seconds and have blinded status applied. Crawling speed is slowed by 50% for 15 seconds. Rising is slowed by 25%. |
Dark Devotion | Hitting the obsession with your basic attack causes the Obsession to emit a Terror Radius of 32 metres for 20/25/30 seconds. During that time, your gain undetectable status for 20/25/30 seconds. | When your obsession loses health the range of terror will be transferred to the survivor and the assassin will receive an undetectable effect for 20/25/30 seconds. |
Jolt | When you cause agony in a survivor with a basic attack, generators within 32 meters explode and lose 8% progress. | Removed skill cooldown time. |
Lethal Pursuer | At the beginning of the game, the auras of all survivors are revealed to the killer for 7/8/9 seconds. | In addition to its current effect, it will also extend the visibility durations of survivors' auras by 2 seconds. |
Scourge Hook: Gift of Pain | When a survivor is removed from a scourge hook, the effects bleed and mauled are applied to them. Additionally, they take a 7/8/9% penalty to repair speed. | The penalty to repair speed is increased to 10/13/16%. |
Thanatophobia | Each wounded survivor causes a 4/4.5/5% slowing of repair, sabotage, and clean. | Each wounded survivor causes the execution of repair, sabotage, and clean to be slowed by 4,5/5/5,5%. |
Scourge Hook: Monstrous Shrine | This perk has the following effects, which only work on hooks in the basement:
| In addition to the current properties, basement hooks will be turned into cursed hooks. Sacrifice speed on the hook will instead be accelerated 10/15/20% if the killer is more than 24 meters away. |
Survivor perks
Perk Name | What it does. | What will it do after the rework? |
Calm Spirit | This perk reduces the chance of scaring ravens by 80/90/100 %. Additionally, the character does not scream. | Besides the mentioned effects, the perk will allow for silently searching of chests and blessing and cleansing hexes. However, this will be done with a 40/35/30 speed penalty. |
Saboteur | When a survivor is picked up by a killer, the person with this perk can see the auras of surrounding hooks. In addition, this ability enables sabotage to be performed on hooks. | In addition to the current effects, those with this perk will also see which hooks are cursed. |
Botany Knowledge | This perk increases healing speed by 11/22/33%. | This perk increases healing speed by 30/40/50%. |
Off the Record | This perk activates when being removed from a hook. It blocks the killer's aura reading and suppresses pain moans for 60/70/80 seconds. | When taken off the hook, the survivor gains a endurance status for 60/70/80 seconds. The perk deactivates when an action such as repairing or healing is performed. |
Lucky Break | The perk activates when a survivor is wounded then their blood trail and scratch marks are hidden for 40/50/60 seconds. | The basic principle of the perk itself remains the same. However, you can increase the duration of its effect. One second of healing gives an additional second to the duration of the ability. |
Pharmacy | Opening chests is 40/60/80% faster. The first opened chest guarantees a first-aid kit. | The ability activates when a survivor is injured. Searching the crate will guarantee that there is a first aid kit inside. |
Sole Survivor | For each survivor sacrificed, you receive a token that guarantees that the killer is unable to read auras while at a certain distance. | In addition to the current effect, the perk will also increase repair speed by 75% and gate opening speed by 50%. However, this only works if you are the last survivor alive. |
Distortion | The game starts with 4 tokens. These are used to prevent the killer from reading the survivor's aura. | The tokens will be renewable. One token will be awarded if you are within terror range for 30 seconds. |
Lightweight | Scratch marks disappear 1/2/3 second faster. | Scratch marks disappear 5/4/3 seconds faster. |
Deja Vu | At the beginning of the round (and after a generator is repaired), the 3 closest generators will be revealed for 30/45/60 seconds. | Revealed generators are repaired 5% faster. |
No One Left Behind | The perk activates when one of the gates is opened. At that time, you receive the following benefits:
| Perk activates when gates are powered up, Additionally, a survivor taken off the hook receives a 7% bonus to movement speed. |
Dark Sense | Whenever a generator is repaired, the killer's aura will be revealed for a limited time. | Each time the generator is repaired and the killer approaches within 24 meters, the killer's aura will be revealed for 5/7/10 seconds. |
Tenacity | Increases crawl speed in agony by 30/40/50%. | In addition to increasing crawl speed, the perk will also reduce the survivor's moans by 75%. |
Hope | After powering up the exit gates, 5/6/7% to movement speed is granted for 120 seconds. | The movement speed bonus is constant. |
Overzealous | Cleansing a hex guarantees a 6/7/8% bonus to repair speed. The effect deactivates when a survivor is wounded. | The repair speed bonus is doubled when a cursed hex is cleansed. |
We're Gonna Live Forever | Perk grants a 100% healing bonus to survivors in agony. Additionally, safely taking off the hook, taking defensive blows, and saving others from the hands of a killer grants a token that grants a 25% bonus to bloodpoints. | The bonus to bloodpoints will be removed. Tokens will be consumed when healing a survivor from agony. This also applies an endurance status for 6/8/10 seconds. |
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