Cyberpunk 2077 With Ray Tracing on Day One Only on Nvidia GPUs
Marcin Momot from CD Projekt RED cleared up doubts about ray tracing in Cyberpunk 2077. Owners of AMD GPUs will not be able to use this technology at the game's launch.
Last Friday, we learned about the new and hopefully final system requirements of Cyberpunk 2077. Thanks to this, we already know that the configurations that can handle the game with ray tracing enabled only included Nvidia's GPUs. Not much later, Marcin Momot from CD Projekt RED confirmed on Twitter that at launch of Cyberpunk 2077 RT settings will not be available on AMD chipsets. However, the dev assured that developers are making efforts to enable ray tracing on Radeons as soon as possible.
So far, this particular issue has raised doubts. In mid-October, there were reports that the game's initial release allowed for the use of this technology only on GeForce-equipped PCs. Then, both companies assured, that Nvidia has no possibility to force temporary exclusivity of ray tracing support in the game for GeForce cards. So the decision to not use this option on Radeon PCs was entirely up to CD Projekt RED. We had a similar situation in the case of Godfall, but Counterplay's game allows for using ray tracing only on AMD's cards.
Of course, the alternative would be to delay the release of the game (for the fourth time), but it is doubtful that this would meet with enthusiastic response from the players. So those using AMD GPU-equipped PCs will have to wait for the ray tracing debut in Cyberpunk 2077, as will PlayStation 5 and Xbox Series X/S owners. For 9th-generation platforms, this option should come with the second dedicated update, planned for next year. And Cyberpunk 2077 will make its debut on December 10 on PCs, Xbox One, PlayStation 4, Xbox Series X/S and PlayStation 5.