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News video games 06 December 2021, 12:51

author: Adrian Werner

Contraband is Made by Many More People Than Just Cause 4

We learned that over 150 people are working on Contraband. That's 50% more than on Just Cause 4, Avalanche's previous title.

IN A NUTSHELL:
  1. Contraband is being developed by more than 150 people;
  2. By comparison, the team responsible for Just Cause 4, another game by Avalanche, counted a hundred people.

One of the titles revealed during this year's Xbox & Bethesda Games Showcase turned out to be Contraband - an open-world co-op action game, which is being developed by Avalanche Studios, the creators of, among others. Rage 2, Mad Max and the Just Cause. Now we've learned that the team behind this project is over 150 people.

Thus, we already know that this is a high-budget production and Microsoft is not going to skimp on it. This makes sense, as it will be a title exclusive to PC and Xbox Series X/S consoles.

Contraband is Made by Many More People Than Just Cause 4 - picture #1

This number only includes developers working at the studio's branches located in Stockholm and New York. Avalanche is also probably using outsourcing, as this is now the standard for AAA games, so in reality the total number of people working on the game may be higher.

In comparison, the team involved in Just Cause 4 was 100 people. Contraband has a chance to turn out to be the biggest project in Avalanche's output.

It's not known when the game will hit the market. The title is most likely at an early stage of development, as during the aforementioned Xbox & Bethesda Games Showcase only a CG trailer was shown, not gameplay. Two months ago, Venture Beat's usually very well-informed journalist Jeff Grubb reported that, according to his sources, the release of Contraband is planned for 2023.

  1. Contrand - official website
  2. Avalanche Studios - official website
  3. Contraband - Just Cause Devs are Working on a Smuggling Action Game

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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Contraband

Contraband