Building Order in Company of Heroes 3 Explained
If you want to learn more about building order in CoH 3, you are in a good place. In this guide we will tell you about it.
Company of Heroes 3 is a new instalment of the popular series of strategy games in which a player becomes a commander during World War 2. The third part of the cycle brings few novelties, for example it introduces a campaign map, which allows fans to take control of the whole Italian front. However, the gameplay is still concentrated on tactical RTS skirmishes. Especially in the multiplayer mode. This is the reason why a building order is so important. In this guide we discuss this subject.
Company of Heores 3 – buildings
Each faction in COH 3 has its own buildings. They can recruit different units. It is important to know, which structures can hire which soldiers. We have prepared list of all units and buildings. Nevertheless, here is also a little cheat sheet (remember that below is a simplified generalisation, read above article to learn details) .
US Forces
- Headquarters – scouts and engineers,
- Tank Depot – heavy vehicles and tanks,
- Motor Pool – light vehicles,
- Weapon Support Center – special soldiers,
- Barracks – basic soldiers.
Wehrmacht
- Headquarters – scouts and engineers,
- Infanterie Kompanie – basic soldiers,
- Luftwaffe Kompanie – light vehicle and anti-tank weaponry,
- Panzergrenadier Kompanie – elite infantry and light vehicles,
- Panzer Kompanie – tanks.
Deutsches Afrikakorps
- Headquarters – support units, scouts and engineers,
- Light Support Kompanie – soldiers with heavy weapons and basic infantry,
- Mechanized Kompanie – light and medium vehicles,
- Panzermee Kommand – tanks.
British Forces
- Headquarters – scouts and engineers,
- Section Command – basic units,
- Platoon Command – light vehicles and tanks,
- Company Command – tanks and heavy vehicles.
Company of Heores 3 – building order
First of all, you need to remember that your target at the beginning of the battle is to conquer as many sectors of the map as possible to gather resources. So at the start you should build buildings which produce very mobile units, ideal to capture the terrain quickly. Later on, however, you will need soldiers who can strike hard and defend positions.
You should also adapt to the map. If it is small, it is a good idea to have more aggressive and defensive units, as the fight is going to be fierce from the start. Light soldiers will not be so useful in this situation.
In the case of the map with many buildings, prepare soldiers with breeching ability or units which can destroy structures easily. They will be crucial. If the battleground has a lot of open space, then long-ranged units will win the fight.