Blizzard Lays Off More Employees Despite Record Revenues

Activison Blizzard has taken quite drastic actions in recent days, laying off at least a few dozen people. This has to do, among other things, with changing the formula for organizing events and e-sports tournaments.

Karol Laska

Jason Schreier reported on Bloomberg about the disturbing decisions of taken by Blizzard last week. Last Wednesday, the company decided to lay off as many as 50 employees - including those involved in the support and organization of live events (such as official e-sports tournaments).

A spokesman for Blizzard commented on the matter. He justified the decision with a change in company's policy, which will slowly move away from the traditional way of organizing such events. In times of pandemic, digital tournaments and conventions are the most important element and this is the path that the American company will want to follow.

It's quite possible that a big role in this situation is played this year's BlizzCon, or rather we should say - BlizzConline. The digital edition of the popular company's holiday, full of various announcements, enjoyed a really large interest in the web, gathering hundreds of thousands of viewers in front of the monitors.

However, that's not all. Schreier added on Twitter that not only the organizers of traditional events lost their jobs, but also developers from King (Candy Crush Saga), a studio owned by Activision Blizzard. In this case, it is not known exactly how many people were fired. It is certain that there has been a serious slimming down of the staff. More details will probably come in the next days or weeks.

  1. Activision Blizzard - official homepage
  2. King - official homepage
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Karol Laska

Author: Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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