All Classes and Powers in Superfuse
Superfuse gives players the opportunity to choose from 3 classes. Learn about them and their skills.
Superfuse is a new hack'n'slash game in which the player takes on the role of technologically modified humans with above-average skills. Their task is to defend humanity and, above all, the corporate gods that rule it. In this article, we will discuss the classes in the game.
Classes in Superfuse - general information
To start the game you must choose one of 3 classes – Elementalist, Berserker or Technomancer. Each of these also has 2 or 3 powers to pick from, which affects your beginning skill. However, the initial choice does not matter in the long run. During the course of the game, you will also be able to develop other abilities.
- Elementalist – the heroic conjurer;
- Berserker – the fist of the gods;
- Technomancer – the cybernetic ripper.
It should be noted that the game is in early access, so skills and even classes can/will be added or changed. Keep this in mind when reading this article.
Superfuse classes
Elementalist class in Superfuse
Fire power
- Fireball – shoot a fireball in your target direction. 20 energy cost, 2 Attacks per second; Type: damaging, spell damage, fire damage, projectile.
- Torch – encase yourself in fire, dealing damage to surrounding enemies and quickly regenerating energy. 5 energy cost; Type: damaging, spell damage, fire damage, cooldown, damage over time.
- Combust – combust the air around you, damaging anyone in the area; 20 energy cost, 1 attack per second; Type: damaging, area of effect, spell damage, fire damage.
- Blaze – kick fire in your target direction and the second kick forms a swipe of fire in front of you; 4 energy cost, 1 attack per second; Type: damaging, spell damage, fire damage, melee skill;
- Inferno – create a lingering inferno of flames on your targeted location; 12 energy cost, 2 attacks per second; Type: damaging, spell damage, conjuration, wall, damage over time.
- Meteor – call down a meteor that crashes down dealing damage in the targeted location; 20 energy cost, 1 attack per second; Type: damaging, area of effect, spell damage, fire damage, impact.
Ice power
- Frost blades – form ice blades on your arms and strike in your targeted direction, every third strike hits enemies in a radius. 4 energy cost, 3 attacks per second; Type: damaging, spell damage, melee skill, ice damage.
- Ice shard – shoot a shard of ice in your targeted direction. 20 energy cost, 1 attack per second; Type: damaging, spell damage, ice damage, projectile.
- Chill – create an area around you that applies chill to all enemies. Type: area of effect, movement, debuff, cooldown.
- Glacier – stomp your foot down on the ground sending ice crackling forward and damaging everything in its path. 12 energy cost, 1 attack per second; Type: damaging, area of effect, spell damage, ice damage, projectile.
- Ice wall – create a wall of ice on your targeted location, the individual wall pieces can be destroyed when it is damaged. 10 energy cost, 2 attacks per second; Type: conjuration, wall, collidable.
- Comet – Jump and form a comet, slamming down and shattering the comet in an area of ice. 10 energy cost, 1 attack per second; Type: damaging, area of effect, spell damage, ice damage, melee skill, movement.
Berserker class in Superfuse
Brute force power
- Power punch – powerful punch that creates a shockwave damaging all caught in its path. 15 energy cost, 1 attack per second; Type: damaging, spell damage, physical damage, melee skill.
- Provoke – release an intimidating roar, forcing enemies to shift their attention to you and weaking their defences. 1 attack per second; Type: debuff, cooldown.
- Slam – slam the ground cracking it in front of you. 12 energy cost, 1 attack per second; Type: damaging, area of effect, weapon skill, melee skill, projectile.
- Leap – leap in the air and create a powerful shockwave where you land. 10 energy cost, 1 attack per second; Type: damaging, area of effect, physical damage, melee skill.
Combat power
- Frenzy – punch around you in a devastating combo attack, every third attack you damage everyone around you. 4 energy cost, 1 attack per second; Type: damaging, weapon skill, melee skill.
- Rally – let out a rallying cry, increasing your defensive stats and of allies in your vicinity. 5 energy cost, 2 attacks per second; Type: area of effect, buff, cooldown.
- Heavy Strike – powerful single target melee strike. 5 energy cost, 1 attack per second; Type: damaging, weapon skill, melee skill.
- Tornado – maintain a Tornado, hitting everyone around you. 2 attacks per second; Type: damaging, area of effect, weapon skill, melee skill.
Lightning power
- Lightning bolt – throw a bolt of light to your target location. 4 energy cost, 2 attacks per second; Type: damaging, spell damage, projectile, lightning damage.
- Energize – infuse yourself with lightning dealing additional lightning damage with attacks and spells. 2 attacks per second; Type: buff, cooldown.
- Lightning shield – project a shield of lightning absorbing ranged attacks. 3 attacks per second; Type: conjuration, collidable, shield.
- Thunder – launch into the air to crash down after a delay, damaging all near impact location. 1 attack per second; Type: damaging, area of effect, spell damage, cooldown, lightning damage.
Technomancer class in Superfuse
Metal power
- Metal shard – fire a metal shard in target location, leaving behind a metal scrap. 4 energy cost, 2 attacks per second; Type: damaging, spell damage, projectile, physical damage.
- Salvage – recall scrap on your target location and gain a temporary regeneration buff. 20 energy cost, 3 attacks per second; Type: area of effect, buff.
- Impale – summons a spike at target location, damaging enemies as it spawns. 12 energy cost, 1 attack per second; Type: damaging, area of effect, wall, physical damage, impact, collidable.
- Scrap ball – conjure a swirling ball of scrap, damaging enemies in its path and drawing in nearby metal from your other skills, causing it to grow in radius. 20 energy cost, 1 attack per second; Type: damaging, area of effect, spell damage, conjuration, physical damage.
- Bolt storm – consume all metal in an area around yourself to launch them at target location. 20 energy cost, 1 attack per second; Type: damaging, area of effect, spell damage, fire damage.
Minions power
- Buzzjaw – summon a melee damaging minion. 20 energy cost, 1 attack per second; Type: damaging, melee skill, minion.
- Decoy – summon a decoy minion which draws enemy attention. 12 energy cost, 2 attacks per second; Type: conjuration, minion, cooldown.
- Lazerbeak – summon a ranged damaging minion. 20 energy cost, 1 attack per second; Type: damaging, projectile, minion.
- Tekhead – summon a supporting minion. 20 energy cost, 1 attack per second; Type: damaging, fire damage, buff, impact, projectile, minion.
- Construct – create a minion from metal using an enemy as template. 20 energy cost, 1 attack per second; Type: damage, cooldown, melee skill, projectile, minion.