Alan Wake Remastered Twice as Efficient With DLSS; Deathloop Without Stutters
Thanks to DLSS Alan Wake Remastered is to be up to twice as efficient. On the other hand, adding support for Nvidia Reflex reduced stutters in Deathloop.
Nvidia has announced that the next games to receive DLSS support will be Alan Wake Remastered and Industria. In both productions we can expect up to twofold increase in performance. The first of the titles will debut on October 5 this year, and the second on September 30.
In the case of Alan Wake Remastered , DLSS will enable all GeForce RTX series GPUs to reach over 60 fps with maximum graphics settings at 4K resolution. The same will happen in Industria, where Nvidia promises up to double the performance with maximum graphics settings and enabled ray tracing. It is worth noting that DLSS is also used in the shooter Severed Steel, released last Friday.
The company also informed that Splitgate and Deathloop have received support for NVIDIA Reflex technology, which reduces system lag by up to 50%. This should be especially useful in the case of the latter, which has had significant issues with performance.
New GeForce Game Ready Drivers
Nvidia has also released new GeForce Game Ready drivers for Windows 11, offering optimizations for the following games:
- Alan Wake Remastered
- Deathloop
- Diablo II: Resurrected
- Far Cry 6
- Hot Wheels Unleashed
- Industria
- New World
- World War Z: Aftermath
In addition, optimum game settings have been added to GeForce Experience for:
- Bravely Default II
- Deathloop
- GRIT
- Icarus
- Myst (2021)
- NBA 2K22
- Pathfinder: Wrath of the Righteous
- The Legend of Heroes: Hajimari No Kiseki
- Twelve Minutes
- Vampire: The Masquerade - Bloodhunt
The drivers also introduced support for NVIDIA's new Deep Learning Anti-Aliasing (DLAA) technology for The Elder Scrolls Online, although the feature is only available on a test server at this time.
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