Controversial mechanic may return in Battlefield 7. Leaked gameplay fragments from tests of new map

Testing is underway at Battlefield Labs, and thanks to leaks, it's now clear what elements may be included in Battlefield 7. Among them are the „3D spotting” mechanic and a map set in Gibraltar.

Krzysztof Kaluzinski

Source: Electronic Arts.

In the upcoming installment of the Battlefield series, a useful but controversial gameplay element may return. According to a Reddit user with the pseudonym error_point, EA DICE studio is testing the "3D spotting" mechanic as part of the Battlefield Labs program. The leak also revealed a new map ("Battery") and fragments of gameplay.

  • We could witnesss "3D spotting" for the first time in Battlefield 2142. It not only revealed the enemy's position to the rest of the team but also temporarily placed a mark above the opponent in the player's interface and displayed their location on the minimap. Just testing this mechanic in Battlefield Labs is not yet a confirmation that it will be ultimately used by the developers.
  • The leak also revealed that a map set in the urban layout of Gibraltar may appear in Battlefield 7. The location titled "Battery" refers to the official concept art released in September last year. Fragments of gameplay from alpha version playtests have leaked online. Despite the poor resolution, they allow us to take a peek at dynamic battles, narrow streets, and tall buildings that encourage testing the destruction system.

At the moment, we know relatively little about the upcoming shooter, which is colloquially referred to as Battlefield 7 (or Battlefield 6, depending on the numbering adopted). Most of the information comes from leaks. According to Electronic Arts' plans, the game should be released before April 1, 2026.

Battlefield 7

November 2025

PC PlayStation Xbox
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Krzysztof Kaluzinski

Author: Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.