The Yelverton mansion garden | Lust for Darkness Walkthrough Lust for Darkness Guide and Walkthrough
Last update: 18 June 2018
This page describes the second part of the game Lust for Darkness. This time you'll find yourself in the garden of the Yelverton estate, and your task is to find a way to get inside.
How to get to the property?
You start the game on the street, right next to the Yelverton estate. From the street turn right and follow the possible road until you see the wall in the picture above.
You need to find an entrance to the property. To do this, head along the wall and you will soon see the damaged part of it shown in the picture above. Use it to enter the garden.
Getting a disguise
You will find the parking lot. Beware that there are occultists here - if you are noticed, the game stops and you will be taken back to the last checkpoint. To avoid detection, use sneaking, hide behind the cars and other objects, and watch your opponents carefully - leave your hiding spot only if they are not looking in your direction. Go to the road shown in the picture above (where there are two lanterns) - you need to find any information from Amanda.
At the end of the road turn left and then immediately right. Beware of the guard - leave only when he is not going to look in your direction.
You will get to the place shown in the picture above. Pay close attention to the guard and when there is an opportunity, go to the left of the statue.
Here you will find a message from Amanda, a mask and clothes. Read the letter and then dress up - so you can move freely between the occultists.
Where is the invitation to the property?
The invitation to the property is in one of the cars in the parking lot where you started exploring the garden. Thanks to your disguise you can get there without any problem. Taking an invitation does not have any consequences either - you can do it even with the guard standing next to you.
Now there is nothing other left to do but to head to the main entrance of the property. From the car park go back to the road with two lanterns, but this time turn right at the end. You will see the building in the picture above, and point towards it. You will see the main entrance and the guard in front of it. Approaching him will automatically start the cutscene with the invitation. Then use the door and you will be taken inside the property.