The attic and other dimensions | Walkthrough Hiveswap Guide
Last update: 09 October 2017
Big journey in Hiveswap continues:
Attic entrance
After defeating the monsters you have to get to the attic. Take the stairs up. When you go past the door to your room, proceed further until you reach another staircase.
In order to open the door, use the key from the globe. It's the second from the left on the big bar (highlighted above).
When you get to the attic, go right. Tear the blanket down. You will see the portal. Insert the green key you've found in the brother's room at the beginning.
Joey's other dimension
You will get to another room. You can't go back.
Pick up the tablet. It will allow you to get in touch with the others. You will meet Xefros. After talking to him, pick up the pieces of paper we've highlighted above. After doing that, talk to Xefros again.
After talking to him, go to the console in the top-right corner. This will initiate a game. It's just like the grandpa of mobile games - the snake. After getting all the symbols, the door will open allowing the passage to another room. In there, use the tablet to contact Xefros. You will learn that you're no longer on Earth.
Xefros Tritoh
You will switch to another playable character - Xefros.
You begin Xefros portion of the game on a balcony. You can open a box to get a book.
Next, go inside. Use telekinesis to bend the spoon. It will be added to your inventory. The hex with a pink hand is the power of telekinesis. If you use the bent spoon on the pile of spoons, you'll get an achievement. Now, there's a tablet on the right side of the room. Use it to contact Joey. When the conversation ends, the hero will add the device with a microphone to his inventory.
After you finish the conversation. Exit to the corridor - you'll see the door to another room. Enter it. There's an item on the wall, highlighted in blue; use the bent spoon on it to activate it.
After obtaining the item, go down. Go to the left and you'll make it into the kitchen. There's a notebook there (green). Take it with you. In the fridge (marked with blue) is a drink that you can take with you.
After taking the notebook, you have to go back upstairs to the untidy room. Use the notebook on the arcade machine on the left. This will grant access to the food package - take it with you. After that, go back down and give the food to the animal. It will wake up and let you out.
When you go outside you will see a mysterious package. It will be a tablet. After the conversation you will have there, the balcony debris will collapse and the game will automatically take you back to Joey.