Walkthrough | The Battle of Hogwarts Harry Potter Deathly Hallows 2 Guide
Last update: 11 May 2016
A very long level divided into four sections. You have to find Voldemort's snake - the last of the horcruxes. You begin the mission in a relatively quiet place. However a real war with Death Eaters will begin very soon.
Run forwards along the path (you can turn left to find one of the collectibles). The seemingly empty corridor will be soon attacked by enemies. Then you will also learn the very useful skill of teleportation. By default you jump by pressing left Ctrl and a directional button (for example forward). Note that the barricades are placed so that you can freely teleport to them.
As you're getting closer to the destination, Death Eaters on the left will break through the wall and attack furiously. It's very likely that you will have to retreat (remember about teleportation). Aim primarily at the charging hooded enemies.
Afterwards you will enter the walls surrounding the courtyard, controlled by Voldemort's men (I'd suggest using Impedimento and/or Petrificus Totalus). At this part of the level you should especially look out for masked bandits standing on the roof, attacking with a single but very powerful projectile. Harry's weak body won't be able to sustain many such hits. Look out at the beginning, when you get near the first corner and after the explosion on the path. At some points you will come across a gap in the ground. More bombardiers are waiting below, so it's best to avoid this place by teleporting to the other side.
The target door will take Hermione some more time and that means she will need help. Stand left of her and protect your beautiful friend. There will be four snipers on the roof in total, taking them out should be your priority.
Be fast about it, as the enemy will soon attack from the other side. There's very little space for manoeuvring, so try to aim well an above all don't get out of the cover.
Hermione will eventually open the door which will give you some time to catch your breath. As you will be going down the stairs, note the lamp on the left - shoot it for some bonus music. Listen how Harry's enemies behind the wall are preparing for his arrival and head inside.
Inside there are three fights waiting for you and afterwards the path will lead you to a large hall filled with Death Eaters. It's good to eliminate some of them from the entrance level, as inside you would be attacked by multiple foes at the same time. Clear the room, defeat another enemy wave and head to the door. However before you go further, you can take a look around the room - there's a collectible to be found here.
Hermione will step in once again and you will have to classically protect her. Once you're done with that, the second part of the level will load.
The three friends will arrive at the staircase, with no need of a detailed description. You will be going down all the time and each level won't be that much different from the other. You pretty much can't get lost, as the game itself won't allow it. After a few steps harry will be separated from his friends, but it won't influence the gameplay too much. You will all reunite at the ground floor. Afterwards you will just have to fight your way to the exit.
On the way, keep your eyes opened for hooded thugs. Their magical Crucio series is lethal and there's not much place to hide. Instead, you can use your teleportation skill while not forgetting to avoid the snipers' sight. There are three easily accessible collectibles on the staircase, closing the list for this chapter.
After leaving the location, you will have to fight a boss. Hermione couldn't walk past the harm being done to the little girl and challenged the aggressor to a fight. Your enemy will be the werewolf Fenrir, aided by Voldemort's men. Take them out first for easier access to the main enemy.
Fenrir shoots green beams and throws kind of bombs, resembling those used by Snape (third chapter). Nothing should happen to you if only you keep stay behind the closest obstacle. From time to time check whether Hermione is behind a cover (she has a tendency to leave it occasionally).
As for the fight itself, it's based on very simple rules. You just need to shoot at the werewolf, Petrificus Totalus should be best for that. Impedimento also works fairly well. Fenrir is very quick and very often uses a magical shield, so you have to be determined in your attacks. Also note that there are many lanterns around - when the opponent approaches one of them, cause an explosion with one precise shot - his health will take a considerable hit.
Fenrir will regenerate his health twice throughout the fight (though not completely) and will systematically keep on calling reinforcements. Once he's also out of health, you will have to face him directly. Just a few more hits will take him down for good.
In the last part of the battle of Hogwarts, you will be back into Harry's skin. The path here is rather short and filled with Death Eaters. The battles here won't surprise you with anything and you will only meet well-known enemies. Remember that the lanterns found here and there can be used to your advantage.