Worms (1995)
Release Date: November 29, 1995
Strategy, turn-based, humorous, arcade elements, splitscreen, multiplayer, singleplayer, hot seat, internet, LAN
A turn-based strategy-arcade game in which two title teams are facing each other and the aim of each is to defeat the opponent through the elimination of all members of his team. The game takes place on randomly generated two-dimensional maps, and during battles worms use a variety of weapons and accessories.
Videos and Screens
Worms (1995) Description
Worms is a turn-based strategy-arcade game in which two teams consisting of the titular worms face each other. The game is a debut work of British designer Andy Davidson - its original version (called Total Wormage) grabbed the attention of Team 17's representatives. The final production debuted at the end of 1995 on PC, Amiga and PlayStation. Later, the game was ported to a number of other gaming platforms.
Mechanics
The gameplay mechanics in Worms was inspired by the classic Scorched Earth. However, Davidson improved a lot of gameplay elements known from the rather minimalistic original. Players control a team of four worms, and their task is to defeat the opposing team by eliminating all its members. Individual worms perform their movements alternately in rounds, during which they can move around the map and attack their rivals. The matches take place on randomly generated maps, located in several sceneries - from the forest and desert to the Moon. The players have many different weapons at their disposal, both real ones (e.g. rifle, bazooka, grenades or dynamite), as well as completely fictional and often humorous ones (e.g. exploding sheep or a banana bomb). When we are using some of the weapons, we must also take into account factors such as the range, the angle of firing or the direction and strength of the wind. Various accessories, such as ropes, teleporters, and blow torches, help us to move around the level.
Game modes
Worms has a in single player mode - we compete with a team led by an AI. However, the game is even better during a multiplayer game. Here, players can compete with each other in various configurations - from four (one for each team) to sixteen players (here, each of them controls one worm).
Technical aspects
Worms, released on PC and PS1, uses extremely colorful 2D graphics, and individual levels are viewed from the side. During the game, we are accompanied by funny comments. The game's intro was made with a great sense of humor.
Last updated on April 23, 2019
28
GAMES
in Worms Game Series
Game Series
Worms Series
Maintained in a humorous convention series of turn-based strategies with logical and arcade elements, in which the main roles are played by the title bugs. The brand is developed by the Team17 Digital development studio. The father of the series Worms is British game designer Andy Davidson. The first commercial installment of the series was released in 1994 for personal computers (Amiga, PC and Mac) and fifth-generation consoles (PlayStation, Mega Drive and SNES). The title was considered an extremely successful combination of Cannon Fodder z Lemmings, thanks to which it very quickly gained great popularity among gamers. The development team of the studio Team17 Digital almost immediately began work on add-ons and a full-fledged sequel. In total, over the course of almost 30 years, more than 18 games included in the mainstream series were released, as well as a number of spin-offs and re-releases. Including the series lived to see its own battle royale mode, golf or pinball.
28 video games
Worms (1995) Summary
Platforms:
PC / Windows November 29, 1995
PlayStation 5 June 20, 2023
PlayStation 4 June 20, 2023
PlayStation 1 November 29, 1995
Worms (1995) System Requirements
PC / Windows
Minimum: 386 DX, 4 MB RAM, DOS
Recommended: 486 DX-2/66 MHz, 8 MB RAM, DOS
Game Expansions for Worms (1995)
Worms Reinforcements
Expansion
Strategy
May 1, 1996
Official addition to the 1995 Worms turn-based strategy and arcade game. The extension introduces a completely new single player campaign and several changes to the gameplay mechanics and user interface. The novelty is also the ability to design your own boards and add your own sound files to the game.