Worlds of Magic Video Game Series

Worlds of Magic Series Evolution

2016

Planar Conquest

2015

Worlds of Magic

Planar Conquest

Planar Conquest

PCPlayStationXboxMobileNintendo

Strategy

February 2, 2016

A 4X strategy game by the Polish developer, Wastelands Interactive, created as an improved version of their 2015's game, World of Magic. Planar Conquest is set in a typical fantasy universe inhabited by various races. However, the story is marginal and the game is focused on a never-ending struggle for dominance, waged using sword and magic. Gameplay mechanics draw inspiration from Master of Magic, the cult strategy game by Micropose. The goal here is to manage your country by developing its economy, scientific research, and recruitment of a strong army that will help you conquer new lands and secure the ones already under your control. The game employs the 4X genreā€™s mainstay mechanics and the D20 system. Success can be achieved in multiple ways, including military supremacy or economic and political dominance.

Planar Conquest
Worlds of Magic

Worlds of Magic

PC

Strategy

March 19, 2015

A 4X strategy game set in a fantasy universe and produced by the Polish studio Wastelands Interactive. The production was inspired by the cult game Master of Magic from 1994, and the authors designed it as its spiritual successor. The game takes place in a multi-dimensional, procedurally generated universe, where the fierce struggle for dominance requires the use of magic and sword. The gameplay focuses on four classic aspects: exploration, expansion, exploitation, and extermination. Our responsibilities include expanding our production facilities, technology development, army recruitment, as well as conquest or defense of territories. Victory can be assured by military, economic, or political domination. As befits a fantasy game, the developers have not forgotten about the diversity of races (humans, elves, dwarves, the undead) and spells assigned to one of 12 schools of magic. The popular D20 system, well-known to fans of traditional role-playing games, was used as a model.

Worlds of Magic