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Need for Speed Carbon
Racing
November 1, 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Need for Speed ProStreet
Racing
November 13, 2007
The 11th installment in the popular racing game series developed by Electronic Arts. In contrast to the previous parts of the game, this title completely abandons the idea of illegal races and transfers the action to professional racing circuits. Players take part in a number of challenges divided into four race variations: Drag, Grip, Drift, and Speed Challenge, in the latter the driver who reaches top speed wins. Successive victories unlock new challenges and cars. The game offers 26 licensed car models that can be customized with the Autosculpt system. The authors emphasize the recreation of crashes and the realistic damage model that influences the car’s performance. Fans of realism were given the option of turning off all the driving assistance, like power steering and ABS, which makes driving much more simulator-like.
Need for Speed: The Run
Racing
November 15, 2011
Another installment in one of the most renowned racing game series developed by Electronic Arts since 1995. In contrast to the previous installment, the game was developed by EA Black Box - an internal studio of the American company. The story is centered around the eponymous coast-to-coast race across the United States. Winning this huge event is the only way for the protagonist to obtain money required to pay his debt to a dangerous criminal organization. In the game, the player has to complete different racing challenges, and the story campaign features quick-time events for the first time in the entire series. The relatively short story campaign is complemented by a set of separate challenges. These require the player mostly to drive on twisted mountain roads, sometimes buried under avalanches. Impressive visuals have their source in the Frostbite 2 engine, popular mainly for being used in the Battlefield series.
Need for Speed: Undercover
Racing
November 18, 2008
After the slightly more realistic ProStreet, in which the players raced on professional racing circuits, the popular Need for Speed series returns to city streets with a traditional, arcade installment. Developed by a Canadian EA branch, Undercover puts a special emphasis on the storyline. As an undercover cop, the player has to infiltrate the ranks of a racing gang. To do so, they have to prove their worth in a series of driving challenges, including regular races, time trials, highway battles and outruns. As usual, the players receive a massive number of licensed cars which can be modified both visually, and in terms of their performance. The game's improved visuals and excitable soundtrack are complemented by cinematic cutscenes featuring mainly Maggie Q (Mission: Impossible III) and Christina Milian - a singer.
Need For Speed: Hot Pursuit
Racing
November 16, 2010
Another installment in one of the most popular racing game series, developed since 1995 by Electronic Arts. Criterion Games, a team popular mainly for the Burnout console series, was entrusted with the task of creating this installment. The title of the game refers to the two earlier installments that featured police pursuits, released in 1998 and 2002 respectively. In the game, the player can pick their side and play either as a cop or a racer. A set of gadgets was introduced into the gameplay, emphasizing the arcade nature of the series. Cops can deploy spike strips and set up road blocks, while the racers can use things like radar jammers. As usual, the game features dozens of licensed cars and a soundtrack including numerous popular songs. The Autolog system is a completely new feature, the role of which is to organize a network of players allowing them to compete against each other.
Driver: San Francisco
Racing
September 1, 2011
The fifth major installment of the popular series of racing action games developed since 1999. The title was created by the authors of the previous installments in the series, the Reflections Interactive studio which currently belongs to Ubisoft. The story of the game references the third chapter of the franchise in which the policeman John Tanner was fighting a gangster named Jericho. As the protagonist was chasing after the criminal, an accident occurred and Tanner was put into coma. The game takes place in the dreams of the protagonist. This allowed the developers to introduce some innovative solutions which impact the dynamics of the game. The game introduces Shift system which allows the player to switch between all vehicles in the range of sight almost completely freely. The developers recreated more than a hundred licensed vehicles and the game takes place in the giant virtual recreation of the city of San Francisco which has the size of 209 square miles. Polished driving system and damage system makes the game more realistic.
DiRT 3
Racing
May 24, 2011
The third full-fledged installment belonging to the incredibly popular racing-themed franchise developed by Codemasters. The DiRT subseries has cultivated traditions initiated in the late 1990s by the Colin McRae Rally series. After the previous game, which emphasized off-road competition, DiRT 3 constitutes a return to the original concept behind the main Colin McRae series, bringing back rally competition in its most classic form (the game uses the official WRC licenses). However, this third iteration still introduces a massive number of novelties, such as stunt arenas from the X-Games competitions, or a completely new type of contest, that is the so-called Gymkhana - it was popularized by one of the most famous drivers in the world, Ken Block. Gymkhana is all about being fast and showing off at the same time - a designated route has to be completed as quickly as possible, but the player is rewarded with points for performing various stunts along the way. As usual, a wide set of licensed cars is at the player's disposal here, many of them originating in different time periods. Also, DiRT 3 features buggies and pickups - those are typically used in off-road competitions.
Cars 2: The Video Game
Racing
June 21, 2011
Arcade action game based on the motifs of the film "Cars 2". In the production we go to the Chrome training center, where we play one of the twenty car heroes and become a spy. During the game we perform various missions, some of which are based on racing. Title created under license - animation fans can count on the presence of well-known characters (e.g. McQueen zigzag).
MotoGP 08
Racing
October 23, 2008
Motorcycle racing simulator. According to its name, the game uses a MotoGP license and reflects the reality of struggles between the best players in the world, including Valentino Rossi, Casey Stoner and Nicky Hayden. Vehicles made by leading motorcycle manufacturers - Yamaha, Honda, Suzuki, Ducati, Kawasaki, KTM and Aprilia - are used to struggle with tyres.
Colin McRae: DiRT 2
Racing
September 8, 2009
The sequel of the well-received racing game entitled Colin McRae: DiRT that set a completely new direction for the racing game series by Codemasters, labeled with the name of the tragically deceased Scottish racing driver. DiRT 2 focuses on dynamic off-road tournaments in which we can sit behind the wheel of several licensed cars. The new career mode was designed similarly to that of GRID — while traveling around the world, we take part in races and gradually build our reputation. As we progress, we establish friendships with other aces of motorsports such as Travis Pastrana or Ken Block who invite us to exclusive tournaments with valuable prizes. The game has a typical youth style, although it retains the class of its predecessors. From among the introduced novelties, the most notable ones are enhanced gameplay mechanics, the improved Flashback feature, and significantly expanded multiplayer.
FlatOut
Racing
November 5, 2004
A dynamic racing game created by Bugbear Entertainment - a Finnish developer studio. The game references such franchises as Burnout or Destruction Derby, because in this competition causing as much damage as possible during the race is as much important as who crosses the finish line first. The player takes part in brutal races taking place on 48 different tracks filled with shortcuts and destructible objects. The game is arcade in terms of the driving physics, though car damage affects both the performance and the handling of the car. Flatout features an extensive single player campaign, during which the player buys new cars and upgrades them gradually. However, multiplayer competition was also included. Apart from regular races, the game offers destruction derbies and a series of crazy mini-games requiring the player mainly to launch the driver through the windshield.
Sonic & Sega All-Stars Racing
Racing
February 23, 2010
Sonic & Sega All-Stars Racing is a crazy, arcade race with the participation of popular game heroes published by Sega. Players direct the actions of their favourite characters (headed by the title character Sonik, Talis and Dr. Eggman), who ride a variety of vehicles driving and flying, competing on tightly twisted rally routes. The game offers several variants of fun, including the option of multi-player struggle.
Cars Mater-National
Racing
October 29, 2007
A racing game using characters and locations known from Pixar's full-length computer animation titled "Pixar". "Cars (in Poland: "Auta"). We take part in the title championships, striving to win the most valuable trophy, i.e. the Golden Piston. The driving model is very simplified and allows you to perform effective slides and air stunts at will.
Monster Jam: Path of Destruction
Racing
November 9, 2010
Another part of the powerful monster truck racing, signed by Activision and licensed by Monster Jam. Just like in the previous parts of the game, the creators took care of realism. The player can choose from 30 available vehicles, including legends such as Grave Digger and Maximum Destruction. In addition, it is also possible to create your own machines.