White Noise: A Tale of Horror
Release Date: December 14, 2012
Adventure, FPP, survival horror, horror, indie games, Xbox exclusive, singleplayer
Developed by the Spanish Milkstone studio, a simple first person horror inspired by the cult Slender. Our task is to find eight tapes in a dark forest, haunted by a dangerous supernatural being.
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White Noise: A Tale of Horror Description
White Noise: A Tale of Horror is a first-person horror, inspired by the 2012 free production Slender: The Eight Pages. The game was developed by an independent Spanish studio Milkstone and was released on Xbox 360 as part of the Xbox Live Indie Games program.
The title of the game comes from an acoustic phenomenon called "white noise", which describes a signal with a completely flat spectrum. The player's task is to find eight tapes in a dark forest, haunted by a dangerous supernatural being. We are only equipped with a flashlight, and the only hint is the occasional noise, which means that we are near the tape. When you encounter the monster, turn around as quickly as possible and move away to a safe place - a longer contact with the creature causes madness and marks the automatic end of the game.
If we are lucky enough to find all eight tapes, we unlock higher difficulty levels and various modifiers for new playthroughs. As befits a budget independent production, White Noise: A Tale of Horror on Xbox 360 offers a relatively simple but atmospheric graphic design.
Last updated on December 19, 2019
White Noise: A Tale of Horror Summary
Platforms:
Xbox 360
White Noise: A Tale of Horror System Requirements
Xbox 360
Uses: Xbox Live