Ultima IX: Ascension
Release Date: November 24, 1999
Ultima IX: Ascension is a classic cRPG game created under the responsibility of the Origin Systems development team. The plot continues with themes from Ultima VIII: Pagan. The player learns about Avatar's struggle with the Guardian and his supporters. Contrary to earlier versions of the series, the creators decided to use a modern 3D graphic engine presenting the action from the third person's perspective (TPP).
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Ultima IX: Ascension Description
Ninth game about Avatar summoned to fight Guardian. New game engine not only is improved, but also completely changed. No more isometric view to which we are used since Ultima VI. This time the game has third-person perspective.
It is a rather strange move by the developer if you take into account the fact that Ultimas were the first to utilize isometric view that in Ultima VII was perfectly made, and then games like Diablo and Baldur’s Gate followed in its footsteps. It appears that Origin still aims to be a trail blazer.
Basic features:
- New, 24-bit graphic engine 3D and 3D sound.
- Lighting effects made with a great care about details.
- Support for 3dfx Voodoo 3, Riva TNT 2 and GeForce 256
- Awesome adventures in all kinds of places: wilderness, dangerous labyrinths, and fascinating cities.
- Try your hand against deadly monsters using over 40 deadly weapons.
- Realistic physics.
- Detailed world simulation. Inhabitants go about their business in daylight, and go home at night.
- Ability to make potions, do rituals, and cast spells in the most developed magic system in the history of gaming.
- Map size is about 150x150 screens.
Last updated on August 14, 2015
Ultima IX: Ascension Summary
Platforms:
PC / Windows
Developer: Origin Systems
Publisher: Electronic Arts Inc.
Age restrictions: 16+
Ultima IX: Ascension System Requirements
PC / Windows
Recommended: Pentium II 400, 128MB, sound card, HDD 1GB graphic card (zalecany 3dfx)