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Two Worlds Video Game Series

Video Games Encyclopedia by Gamepressure.com

Two Worlds II: Castle Defense
Two Worlds II: Castle Defense

Strategy 27 April 2011

The side-scrolling game of Reality Pump studio's native RPG series, representing the popular tower defence strategy genre. The story of the game is set in the universe known from the series and tells about the events that took place between the first and the second part of the series. The axis of the action is the conflict between the black-magic-preoccupied ruler of Antaloor, Gandohar, and the Orcs who want to overthrow the demonic leader.

PCiOS

Two Worlds II
Two Worlds II

RPG 09 November 2010

A sequel to 2007's Two Worlds - an RPG developed by Reality Pump. The story is set five years after the events of the original game. The land of Antaloor are ruled by the dark lord Gandohar. The protagonist is kept prisoner in a dungeon after a failed attempt to rescue his sister. Surprisingly, his old enemies, the Orcs, rescue him, offering alliance in order to liberate Antaloor. Much like in the original game, the player explores a huge, open world on foot or on horseback. The game world itself is filled with new locations, challenges and threats. Apart from the progress the series has made in terms of the visuals since the first installment, the sequel improves the combat system - more combat tactics can be applied now, for an ability to actively block enemy strikes was introduced into the game. Additionally, magic was expanded, enabling the player to combining spells together to their liking.

PCX360PS3

Two Worlds
Two Worlds

RPG 09 May 2007

An action RPG set in a fantasy universe, developed by Polish studio Reality Pump, previously known for its RTS series Earth. The story of Two Worlds is set in the realm of Antaloor, where a long-lasting peace gets disturbed when a mysterious temple is found, assumed to be the tomb of the god of war Aziraal. Upon learning about that, hordes of orcs launch a bloody crusade against those who desecrate the tomb of their former leader. In Two Worlds you play as a mercenary who must find 5 pieces of a mysterious artifact, which is in fact the key to the demon’s tomb, in order to save his sister from kidnappers. The gameplay is, to a large extent, non-linear and the virtual world keeps changing depending on the player’s actions. The developers have also implemented a unique magic system and unlimited character progression. When it comes to scale, Two Worlds doesn't fall behind the third installment in the Gothic series or The Elder Scrolls IV: Oblivion.

PCX360

Two Worlds III
Two Worlds III

RPG canceled

The third major installment in the third-person action RPG series started in 2007. The game is being developed by Polish studio Reality Pump which, after releasing the unsuccessful RPG Raven’s Cry and allegedly having gone bankrupt, was taken under the wings of a German company TopWare Interactive. The action of Two Worlds III once again takes us to Antaloor, the world known from the previous parts of the game. You assume the role of a hero whose actions will shape the fate of the whole universe. Mechanics combine classic RPG elements – rich, multi-branch storylines with loads of main and side quests, and an extensive character progression system – with dynamic arcade combat, during which you can use a wide range of weapons, armors, and magic.

PCPS5XSX