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Crusader Kings III
Strategy
September 1, 2020
The third part of a series of strategy games developed by Paradox Interactive. In Crusader Kings III we are at the forefront of a medieval dynasty, which we control over the next generations, gradually increasing its influence. The title allows you to play both alone and in multiplayer mode.
Hearts of Iron IV: Götterdämmerung
Strategy
November 14, 2024
The tenth large expansion for the World War 2 strategy from Paradox Interactive. Hearts of Iron IV: Gotterdammerung allows us to change the course of history by creating new political and military alliances involving Germany, Austria, Hungary, and Belgium.
Hex Commander: Fantasy Heroes
Strategy
October 15, 2017
Hex Commander: Fantasy Heroes is a turn-based strategy game developed by Home net Games. It takes place in a fantasy world inhabited by humans, elves, orcs and other races. The player assumes the role of a general of an army of one of the five races. He or she participates in battles, develops a base and tries to gain advantage over the remaining armies.
Anno 1800: Console Edition
Strategy
April 16, 2019
Another installment in the popular economic strategy game series published by Ubisoft and developed since 2011 by Blue Byte Software - Ubisoft's subsidiary studio known for working on The Settlers series. Like the previous installments in the Anno series, set across various centuries of human history, in Anno 1800, the player assumes the role of a steward tasked with establishing a prosperous metropolis. One begins with a minor settlement inhabited by a handful of subjects, who have to gather resources, erect new buildings, and create complex trade relations allowing for the fast development of the city infrastructure. During the game, the player also has to tend to the needs of the settlers and properly balance the budget, which at times of crisis can be patched up with trading the goods and increasing taxes. Diplomacy is also an important aspect of the game, as it allows the player to establish various relations, enter alliances, and wage wars with the neighboring states.
They Are Billions
Strategy
June 18, 2019
They Are Billions is a steampunk real-time strategy where we have to defend a human colony from hordes of zombies. It was developed by Numantian Games, creators of Lords of Xulmia: A Story of Gods and Humans. Our primary objective is to manage and upgrade our base. We will have to gather resources, build and upgrade buildings, create a power grid, and so on. Hordes of zombies are a constant threat that we will face. The game's engine allows the presence of up to 20 thousand zombies at a time. We have to build defensive structures like watch towers and walls and recruit and trained mercenaries in order to keep our survivors safe. We can pause the game at any time to give orders. They Are Billions offers a single player campaign with all kinds of missions and a survival mode where we end up on a procedurally generated map and have to survive for 100 days.
Songs of Conquest
Strategy
May 20, 2024
Songs of Conquest is a fantasy strategy enriched with RPG elements. The player must both manage the kingdom and lead the team as they explore the game world and perform their tasks. In addition, there are tactical battles and the whole game takes place in the turn-based system.
Frostpunk 2
Strategy
September 20, 2024
The sequel to a warmly-received economic strategy game by 11 bit studios. Frostpunk 2 is set thirty years after the first game. We play as the leader of a settlement trying to survive in a frozen world. This time we operate on a larger scale and rely on oil instead of coal.
Command & Conquer: Red Alert 2 - Yuri's Revenge
Strategy
October 17, 2001
The official expansion to Command & Conquer 2: Red Alert 2, the renowned RTS released in 2000 by the Westwood Studios company. The expansion pack, titled Yuri’s Revenge, expands the storyline of the vanilla version by adding an additional plot thread, in which Yuri – the advisor of the main antagonist of Red Alert 2 – is the lead character. Similarly to the previous installment of the production, the single player campaign has been divided into two separate parts (seven missions for each of the factions), allowing us to declare ourselves either for the Allied or the Soviet side of the conflict. The multiplayer mode has also been further developed with the addition of ten new scenarios and also an entirely new faction – the forces of Yuri. Furthermore, the title also features previously unavailable regions, such as Hollywood, London, Cairo or Transylvania; several unique buildings and units have also been added to the expansion, including the Virus sniper, the genetically modified Brute, the Boomer submarine, as well as the Slave Miner excavation vehicle. The developers have also prepared over an hour of HD cutscenes to further enhance our gameplay experience.
This is the Police 2
Strategy
July 31, 2018
A sequel to This is the Police. The game was developed by the creators of the original title, Weappy Studio. Similarly to its predecessor, the game combines traits of adventure games and strategy games. In This is the Police 2 the players assume the role of Lilly Reed – a female sheriff who tries to bring order to the small city of Sharpwood.
StarCraft II: Legacy of the Void
Strategy
November 10, 2015
The third chapter of StarCraft II trilogy that came out as a sequel to Blizzard’s bestselling science-fiction RTS. The last episode of the story is devoted to the most mysterious race in the StarCraft universe – the Protoss. You assume the role of the commander of this technically advanced faction, which went through significant evolution as compared with the first game released in 1998. The Protoss army is much more mobile, and individual representatives of the race are faster and gained a new ability - teleportation. In contrast with the other two factions, whose campaigns concentrated on battles, the chapter about the Protoss puts more emphasis on diplomacy, solving internal conflicts, and seeking compromises. Furthermore, the time that lapsed from the release of the previous episode was used to enhance the graphics and make several minor improvements to the gameplay mechanics.
Age of Empires IV
Strategy
October 28, 2021
The fourth full-fledged installment in the famous series of real-time strategy games. The saga is considered as one of the most important in the history of the genre. Contrary to previous games in the series, which were developed by the now defunct Ensemble Studios, Age of Empires IV was developed by Relic Entertainment, a studio that created series like Company of Heroes and Warhammer 40,000: Dawn of War. The mechanics of Age of Empires IV are faithful to its predecessors. The player takes control of one of several civilizations (including European, Asian and Arab nations) and leads it through subsequent phases of evolution. During the game, the player is gathering resources, constructing new buildings and creating powerful armies. In addition to single player mode, the title features an advanced multiplayer mode that enables the player to face other commanders from across the world.
Might & Magic: Heroes VII
Strategy
September 29, 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Hearts of Iron IV
Strategy
June 6, 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
This is the Police
Strategy
August 2, 2016
An original strategy game with elements of adventure game developed by independent studio Weappy in cooperation with Team 17 Softworks. You take on the role of a chief of police who is about to retire. However, instead of safeguarding the law and order, he decides to use his authority and influence to make a fortune. To this end, the protagonist deals with the local representatives of criminal underground, while trying to keep his actions in the dark. This is the Police features two-layered gameplay, divided into plot and strategy. The former lets you follow the story of the main hero and build relations with key characters. The latter is about planning and execution of criminal operations, while carefully manipulating the actions of police. Moreover, you have to smartly manage your dirty money – safely laundering it for your private needs and investing some into upgrading the police forces.
Command & Conquer: Generals - Zero Hour
Strategy
September 22, 2003
An official expansion for the strategy game Command & Conquer: Generals developed by EA Los Angeles (previously known as EA Pacific). The expansion continues the story from the base game and features 3 new campaigns, each consisting of 5 missions for each side of the conflict. There are new varied tasks to complete, from naval combat to enemy base infiltration. The expansion introduces new buildings (e.g. the internet center), units (such as helicopters and battle motorcycles, and upgrades (Hellfire rockets and chemical suits). The graphics engine SaGE has been improved, which resulted in better weather effects and explosion animations. Apart from the single player mode and the multiplayer mode known from the base game, Zero Hour introduces the challenge mode, in which you fight against 9 armies controlled by 9 AI-controlled generals.
XCOM 2
Strategy
February 5, 2016
A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.