Skullgirls
Release Date: April 11, 2012
Fighting, 2D, for 2 players, indie games, splitscreen, multiplayer, singleplayer, internet
A dynamic and well animated fight in which we play the title warriors. The creators of the game wanted to create a production aimed at both veterans and novices. The first group should appreciate the extensive combat system, and the second group should appreciate the large number of tutorials.
Videos and Screens
[2:06] Skullgirls Launch Trailer
[2:52] Skullgirls trailer #1
Skullgirls Description
Skullgirls is a fast-paced, 2D fighting game developed by Reverge Labs and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad.
Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
Features:
Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
Classic six-button play gives characters a huge variety of attacks and special moves
With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
A robust anti-infinite combo system keeps competitive play free of abusive tactics
Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
Official GGPO netcode ensures lag-free fighting online
A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world
Last updated on August 14, 2015
Skullgirls Summary
Game Series: Skullgirls
Platforms:
PlayStation 3 May 3, 2012
Xbox 360 April 11, 2012
Developer: Reverge Labs
Publisher: Autumn Games
Skullgirls System Requirements
PlayStation 3
Uses: PlayStation Network