The Lord of the Rings: The Battle for Middle-Earth Video Game Series
The Lord of the Rings: The Battle for Middle-Earth Series Evolution
2006
The Lord of the Rings: The Battle for Middle-Earth II
2004
The Lord of the Rings: The Battle for Middle-Earth
The Lord of the Rings: The Battle for Middle-Earth II
Strategy
February 28, 2006
A sequel to the bestselling real-time strategy based on the very popular Lord of the Rings book trilogy and its cinematic adaptation. This time the action takes place in the northern areas of Middle-Earth where combined forces of humans, elves and dwarves face the army of evil Sauron represented by orcs of Mordor and Isengard. Players can play 15 scenarios per each side of the conflict. The second installment in the series uses the mechanics from the original game while introducing many improvements. It is now possible for players to create their own heroes and improve his skills during the game. Lists of available units, weapons and spells were increased and the fights now take place not only on land, but on sea as well. Thanks to the improved SAGE engine, graphics of the game were enhanced, as were the looks and number of units appearing simultaneously on the screen.
The Lord of the Rings: The Battle for Middle-Earth
Strategy
December 6, 2004
A real-time strategy game developed by EA Los Angeles. The title takes place in the fantasy universe of Middle-Earth created by J.R.R. Tolkien. The game allows the players to participate in two separate campaigns in which they can lead one of 4 nations: riders of Rohan, soldiers of Gondor, army of Isengard and legions of Mordor. Each nation has its advantages and weaknesses. The gameplay combines features of classic RTS games, based on resource gathering and base expansion paired with epic fights during which, similarly as in the Total War series, the player controls whole formations of troops and powerful war machines. Heroes with special powers, such as Gandalf, Aragorn, Legolas or Gimli are an interesting addition to the formula. The developers recreated many battles known from the trilogy, including the Battle of Helm’s Deep during which as much as 500 units can appear on the screen simultaneously. Graphics of the title are generated by the engine that was previously used in Command & Conquer: Generals.
The Lord of the Rings: The Battle for Middle-Earth Series News
Beloved Lord of the Rings Strategy Game Just Got Even Better
The final version of the giant mod Age of the Ring for the popular strategy game The Lord of the Rings: The Battle for Middle-Earth II has been released.
Files and Mods
Adrian Werner
May 8, 2023
Edain - The Battle for Middle-Earth 2's Epic Fan-project With Ton of Novelties
Version 4.6 of Edain mod for The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King has been released. The update heavily expands gameplay, adds a new faction and expands the Hobbit-inspired campaign.
Files and Mods
Adrian Werner
October 3, 2022
New Version of BFME Middle-Earth Extended Edition Mod for Battle for Middle-earth
Update 0.995 for Middle-Earth Extended Edition, one of the most important mods for the classic RTS Lord of the Rings: Battle for Middle-earth, has been released.
Files and Mods
Adrian Werner
October 8, 2021
Lord of the Rings in Bannerlord Hailed Most Anticipated Mod on Mod DB
Mod DB community has chosen the best modification of 2020 and the most anticipated upcoming project. The first category was won by Age of the Ring for Lord of the Rings: The Battle for Middle-earth II, and the second by Kingdoms of Arda for Mount and Blade 2: Bannerlord.
video games
Milosz Szubert
December 28, 2020